The other day I was playing around with the cloud setup from Platige's film mentioned here on the forum, with the bakes vertex colours etc.
After setting this up, I found it really hard to get the scattered "puffs" on the surface to look any good, and at one point thought I'd try to use VRayDistanceTex to make a mask from the cloud shape and out some units.
2 things happened:
Supplying the file for people to test, as I have no idea if this is just a problem on my machine or if others experience it.
Download the max-file here
After setting this up, I found it really hard to get the scattered "puffs" on the surface to look any good, and at one point thought I'd try to use VRayDistanceTex to make a mask from the cloud shape and out some units.
2 things happened:
- The distanceTex makes max hang for several seconds every time I try to adjust it, or any map it is connected to (composite in this case). It even makes my max interface disappear and flash white when it comes back.
- Rendering the clouds with the distanceTex piped into the opacity forces the puffs to become additively blended for some reason.
Supplying the file for people to test, as I have no idea if this is just a problem on my machine or if others experience it.
Download the max-file here
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