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mparticle motion blur sampling bug

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  • mparticle motion blur sampling bug

    I've notice some bug when tying to use motion blur with more than 2 geometry samples on mpaticles.
    It looks like for each frame is a separate particle created or just geometry samples doesn't interpolate between each other.
    Click image for larger version

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    It appears also with 3.0 beta.
    Is it vray or 3ds max case?

    Here is the scene:
    https://dl.dropboxusercontent.com/u/..._particles.max
    gomo.pl

  • #2
    Hi,

    Try to decrease "Duration frames" to something like 0,9/0,8 and change the MassFX world "Subframe type" parameter to variable.
    It will be much better.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      I want to achieve some effect with long duration.
      I tried this Subframe type of MassFX and increasing geometry samples - it looks better.
      I see there is no subdivs in mblur rollout - is there some new way to decrease the noise?
      gomo.pl

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      • #4
        Originally posted by G0M0 View Post
        I see there is no subdivs in mblur rollout - is there some new way to decrease the noise?
        In V-Ray 3.0 just increase the AA subdivs.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Ok, that helped.
          Thanks
          gomo.pl

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