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VRayHairMtl doesn't respect Reflection/Refraction and Glossy Effects global switches

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  • VRayHairMtl doesn't respect Reflection/Refraction and Glossy Effects global switches

    As the title suggests, I just noticed that the VRayHairMtl doesn't respect Reflection/Refraction and Glossy Effects global switches.

    With Reflection/Refraction and Glossy Effects disabled (but GI still enabled) the hair material still has reflection, refraction, and specular components.
    Any reason for this? I know reflection and refraction is tied to GI, but it still seems a bit inconsistent - especially with specular.

    Thanks!
    Akin Bilgic | CGGallery.com
    Modeler & Generalist TD

    V-Ray Render Optimization
    V-Ray DMC Calculator

  • #2
    Hi Akin,

    We are aware about this issue and our developers are looking into this.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Cool, good to know.

      Thanks Tashko!
      Akin Bilgic | CGGallery.com
      Modeler & Generalist TD

      V-Ray Render Optimization
      V-Ray DMC Calculator

      Comment


      • #4
        Originally posted by RockinAkin View Post
        With Reflection/Refraction and Glossy Effects disabled (but GI still enabled) the hair material still has reflection, refraction, and specular components. Any reason for this?
        The hair material uses the GI rays to compute all of the above effects. There are no separate reflection/refraction/glossy rays like with a regular material.

        I know reflection and refraction is tied to GI, but it still seems a bit inconsistent - especially with specular.
        The specular is just a portion of the reflection of lights, same as normal materials. It uses the normal calculations used to compute shadows and direct lighting.

        The reflection/refraction and glossy switches were mostly added to help with preview renders to make them faster, but for the hair material, this will not really save anything as it doesn't do extra work to compute these effects.

        Best regards,
        Vlado
        Last edited by vlado; 02-01-2014, 02:14 PM.
        I only act like I know everything, Rogers.

        Comment


        • #5
          Originally posted by vlado View Post
          The hair material uses the GI rays to compute all of the above effects. There are no separate reflection/refraction/glossy rays like with a regular material.

          The specular is just a portion of the reflection of lights, same as normal materials. It uses the normal calculations used to compute shadows and direct lighting.

          The reflection/refraction and glossy switches were mostly added to help with preview renders to make them faster, but for the hair material, this will not really save anything as it doesn't do extra work to compute these effects.

          Best regards,
          Vlado
          Understood, but wouldn't it make sense to have the HairMtl behave as if GI was turned off in the case of the Reflection/Refraction and Glossy Effects switches being disabled?

          I guess it can get tricky since GI and Reflection/Refraction and Specular are all tied together for the shader.
          Last edited by RockinAkin; 02-01-2014, 07:27 PM.
          Akin Bilgic | CGGallery.com
          Modeler & Generalist TD

          V-Ray Render Optimization
          V-Ray DMC Calculator

          Comment


          • #6
            Originally posted by RockinAkin View Post
            Understood, but wouldn't it make sense to have the HairMtl behave as if GI was turned off in the case of the Reflection/Refraction and Glossy Effects switches being disabled?
            I don't know really. It wouldn't make much sense to me as it would make the hair very dark.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment

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