As title says.
What happens is that I can't get the shadows of other objects to show up in the alpha channel (on the surface where I use the vraymtlwrapper) when the shadow is behind an object with glassmaterial applied. It works in rgb but not in the alpha.
I use VRayMtlWrapper with the following boxes checked: Matte surface, Matte for refl/refr, Shadows and Affect alpha. I have set Alpha contr. to "-1".
Have tried with Brute force and IM.
I use a domelight with a HDRI as only lighting. I have also tried with a vraysun with/without vraysky. Same result.
WHAT am I missing?
*edit*:
I'm using V-Ray 3
rgb
alpha
white background applied in PS
settings vraymtlwrapper
settings glassmaterial
What happens is that I can't get the shadows of other objects to show up in the alpha channel (on the surface where I use the vraymtlwrapper) when the shadow is behind an object with glassmaterial applied. It works in rgb but not in the alpha.
I use VRayMtlWrapper with the following boxes checked: Matte surface, Matte for refl/refr, Shadows and Affect alpha. I have set Alpha contr. to "-1".
Have tried with Brute force and IM.
I use a domelight with a HDRI as only lighting. I have also tried with a vraysun with/without vraysky. Same result.
WHAT am I missing?
*edit*:
I'm using V-Ray 3
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