Hey all,
I just fixed up my gamma settings for a scene I've been working on and suddenly I'm getting some strange issues with the normal maps. In various places, depending on how the light falls, I get really weird bright and dark splotches.
Original render before correcting gamma settings:
Render with corrected gamma and normal map:
Render with corrected gamma and no normal map:
Everything with the scene is pretty standard. I've set my 3DS Max Gamma to 2.2 and my input gamma on textures to 2.2 and have left the output at 1.0. All of my textures are set in the material editor to use the default system gamma, in this case 2.2. Anyone have any ideas what might be going on here?
Thanks!
- Tommy
I just fixed up my gamma settings for a scene I've been working on and suddenly I'm getting some strange issues with the normal maps. In various places, depending on how the light falls, I get really weird bright and dark splotches.
Original render before correcting gamma settings:
Render with corrected gamma and normal map:
Render with corrected gamma and no normal map:
Everything with the scene is pretty standard. I've set my 3DS Max Gamma to 2.2 and my input gamma on textures to 2.2 and have left the output at 1.0. All of my textures are set in the material editor to use the default system gamma, in this case 2.2. Anyone have any ideas what might be going on here?
Thanks!
- Tommy
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