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Animation (prepass) : Stop and continue later ?

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  • #16
    Two options:

    - You can use one of those files (one frame) in From File mode for the whole animation. With Use Cam Path it will calculate the entire range on one frame, so you need only one as they're all the same. It will not have any dynamic lighting information.

    - If you want to have dynamic GI lighting, which I assume you do, then you need to restart at frame 0. Then use Animation Prepass for IM and Single Frame for LC. Then for rendering the image you use Animation Rendering (IM) and From File (LC). Do not use Use Cam Path here.
    Rens Heeren
    Generalist
    WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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    • #17
      Correction: once you have rendered an Irradiance Map and a Light Cache at the same time you do not need to load in the Light Cache when you're rendering. It's a bit confusing.

      So. If you want dynamic lighting use IM in Anim Prepass mode and LC in single frame mode. Then when you're rendering disable the secondary GI engine and just use IM set to Anim Rendering.
      Rens Heeren
      Generalist
      WEBSITE - IMDB - LINKEDIN - OSL SHADERS

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      • #18
        Originally posted by Rens View Post
        Two options:

        - You can use one of those files (one frame) in From File mode for the whole animation. With Use Cam Path it will calculate the entire range on one frame, so you need only one as they're all the same. It will not have any dynamic lighting information.

        - If you want to have dynamic GI lighting, which I assume you do, then you need to restart at frame 0. Then use Animation Prepass for IM and Single Frame for LC. Then for rendering the image you use Animation Rendering (IM) and From File (LC). Do not use Use Cam Path here.
        Thanks a lot Rens !! thanks a lot !
        Yes, option 2 is what I want... and this is what I wanted to know : I have to restart at frame 0 ! and mainly, I have to uncheck "use camera path"...

        Originally posted by Rens View Post
        Correction: once you have rendered an Irradiance Map and a Light Cache at the same time you do not need to load in the Light Cache when you're rendering. It's a bit confusing.

        So. If you want dynamic lighting use IM in Anim Prepass mode and LC in single frame mode. Then when you're rendering disable the secondary GI engine and just use IM set to Anim Rendering.
        And this is why I also have to unckeck "use light cache for glossy rays".
        In that way, when all my prepass will be rendered, I will not need my lc because it will be"integrated" into my IR
        With this whole procedure, I will be able to precal as I want (stop and restart later...).


        Woooh ! I think I understood (I hope I'm right!!!) and I'm ready now
        Thanks very much for all your advice and your patience !
        (Sorry for my bad english)

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