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  • Matte problem

    Hi,

    I'm doing some product shots and I need my product to reflect the shadows on the matte ground, but also reflect some lightcards that needs to be below the ground, but the matte object blocks them. Best explained on this test image:



    Is there anyway around this?

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

  • #2
    does switching off 'visible to reflection' in that ground plane work?
    e: probably not.

    Comment


    • #3
      Then the shadows on the ground doesn't show up in the reflections in the sphere.
      www.suurland.com
      www.cg-source.com
      www.hdri-locations.com

      Comment


      • #4
        perhaps in this case render it separately? 1 with the shadow 1 with only the reflections and then edit them together in photoshop. I think there is no easy way for vray matte to let through materials from some objects and still work as a matte. defeats the purpose.

        But yeah I think you already thought about it and hope for a more simple solution

        Comment


        • #5
          I do not believe without the use of raytype/rayswitch this kind of thing is possible. Unless you render the shadow and plug it into the opacity of the shader, but it would still be a two step process. I remember in mental ray such thing was possible.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            Here is one solutions which could help in this situation.

            0.SceneFile > matte.zip
            1.Assign VrayOverrideMtl to the ground-plane(matte-plane)
            2.Assign new VrayMtl into Reflect Mtl slot in VrayOverrideMtl
            3. Assign Falloff Map into Opacity slot of VrayMtl and change its type to Shadow/Light and switch colors (Shadow = White / Light = Black)
            4.Render

            Click image for larger version

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            Svetlozar Draganov | Senior Manager 3D Support | contact us
            Chaos & Enscape & Cylindo are now one!

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            • #7
              Wow thats interesting option! Thanks for info. U using fresnell in shadow/light - is it reproducible in maya ? I need samplerInfo node?
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

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              • #8
                Thanks Svetlozar, that looks like an option that might, I definitely have to try that out.
                www.suurland.com
                www.cg-source.com
                www.hdri-locations.com

                Comment


                • #9
                  I don't know if it would work with the dome light or gi though.

                  DADAL, for maya we did manage to make this work (shadow/light dir) but you have to take the light position in 3d space and specify it in the shader, which meant connecting each light to a vector node and passing that off *I don't remember the exact process, but it wasn't as automatic as in max.
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

                  Comment


                  • #10
                    It won't work in every situation but it could be useful in that one.
                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

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