Hi,
since I recently did a bunch of Viz-Jobs and I´m still struggling with good Light rigs for very reflective/refractive objects, I tried out the new Vray SoftboxTexture.
So I simply assigned it to a rectangular Vraylight as texture, but now I´m seeing the black frame/vignettes in my reflections, which don´t look to pretty, especially in refractive materials.
I guess the only way around that would be to use mesh lights instead and use the softboxtexture as opacity map, or am I missing something here? Apart from that - why use a softboxtexture in the first place if I could just use a gradient ramp?
since I recently did a bunch of Viz-Jobs and I´m still struggling with good Light rigs for very reflective/refractive objects, I tried out the new Vray SoftboxTexture.
So I simply assigned it to a rectangular Vraylight as texture, but now I´m seeing the black frame/vignettes in my reflections, which don´t look to pretty, especially in refractive materials.
I guess the only way around that would be to use mesh lights instead and use the softboxtexture as opacity map, or am I missing something here? Apart from that - why use a softboxtexture in the first place if I could just use a gradient ramp?
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