Hi,
I actually posted this problem a while ago, but then i only had access to the public forum and didn´t get a solution then...
So.
I have a sequence to render with moving camera and moving objects.
I applied my usual workflow:
1.Irradiance map precalculated via backburner with use camera path ticked in Animation (prepass) mode (on "Low" settings).
2. Second GI is Light cache with "use for glossy" and use camera path ticked in single frame mode.
3. After prepass is done, choose the proper IRmap files and switch to Animation (rendering) mode.
I tweaked my settings for the scene according to the great tutorial from Akin Bilgic and while test rendering locally (without animation mode, simple single file per frame), I got rendering times around 10-15 Minutes per frame.
Now in Animation (rendering) mode I´m suddenly haveing rendering times of 3 hours per frame...
It seems to me the renderer is grinding to a halt as soon as any buckets hit a glossy material.
So far I tried switching off secondary GI completely and lowering Interpolation Samples from 20 to 10 or even 5, but neither helped...
I´m at a bit off a loss here, since on some scenes it worked and on others it doesn´t...
Any idea whats happening here?
I actually posted this problem a while ago, but then i only had access to the public forum and didn´t get a solution then...
So.
I have a sequence to render with moving camera and moving objects.
I applied my usual workflow:
1.Irradiance map precalculated via backburner with use camera path ticked in Animation (prepass) mode (on "Low" settings).
2. Second GI is Light cache with "use for glossy" and use camera path ticked in single frame mode.
3. After prepass is done, choose the proper IRmap files and switch to Animation (rendering) mode.
I tweaked my settings for the scene according to the great tutorial from Akin Bilgic and while test rendering locally (without animation mode, simple single file per frame), I got rendering times around 10-15 Minutes per frame.
Now in Animation (rendering) mode I´m suddenly haveing rendering times of 3 hours per frame...
It seems to me the renderer is grinding to a halt as soon as any buckets hit a glossy material.
So far I tried switching off secondary GI completely and lowering Interpolation Samples from 20 to 10 or even 5, but neither helped...
I´m at a bit off a loss here, since on some scenes it worked and on others it doesn´t...
Any idea whats happening here?
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