Hi Chaosgroup,
I am trying to use the VRayOSLTex in "Vray3.00.02 Edu" in conjuction with the VRay Dome Light.
But when I try to use the global variables u and v in the OSL script, the rendering has errors on the dome light.
I narrowed it down to the very simple OSL script:
When I put the texture on a normal object, it works fine. It also works when I return a constant color.
So it looks like the u and v variables receive wrong values for the dome light.
Is there a way to fix this?
Best regards
I am trying to use the VRayOSLTex in "Vray3.00.02 Edu" in conjuction with the VRay Dome Light.
But when I try to use the global variables u and v in the OSL script, the rendering has errors on the dome light.
I narrowed it down to the very simple OSL script:
Code:
shader test ( output color result = 0 ) { result = color(v); }
So it looks like the u and v variables receive wrong values for the dome light.
Is there a way to fix this?
Best regards
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