i am trying to clean a scene where i can see some images in the asset tracker that I don't use anymore. When I look in my Scene Materials, I see some textures being assigned to VRay camera. I think they are textures I used as viewport background before but i removed them from the background. The only way I found to stop those file from being reference in the asset tracker is to select them in the material editor and change their path for another texture that I am really using n the scene. But how come those textures became linked to the vray camera?
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Strange material assigned to Vray camera.
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Strange material assigned to Vray camera.
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www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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It would be best to get us a scene to vray@chaosgroup.com then for investigation.
Best regards,
VladoI only act like I know everything, Rogers.
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I just sent the file. Thank you.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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thanks for you answer
I use RPManager could it be due to this plugin?
If I duplicate the camera and erase the first one it does not work, I still have the reference to the texture with the new one.
I also tried to merge the camera in a new scene but the reference also follow.Last edited by jstrob; 06-03-2014, 09:03 AM.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Thank you.
I installed RPManager to test with, but didn't find any options that may add or connect additional maps to the V-ray cam.
It is very odd, did you find something meanwhile? Somehow all of the environmental slot maps are attached to the V-ray camera.
I will try to find more information.
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Ok thanks. I will try to reproduce the scene from scratch to see when the association between texture and camera happen. And I will also contact Grant who make RPManager if it seems related to it.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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