Not sure if this is the way it should work, but If I use a blend material in Additive mode the Bump Normals element is affected as well (the bump normal value for each layer in the shader is added together) - it stands to reason, I guess, but if I want to then use the Bump Normals in Nuke for relighting or any other purpose, I'm guessing it will be unusable?
thanks
Josh
thanks
Josh
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