was gonna write a log email, but ive found a workaround so just noting, with 2d displacement mapping and real world map scale for the map, i get tiling errors, like there is a crop on the map. this varies according to viewing distance. 3d mapping works as expected.
ive changed to normal uvw mapping and now 2d displacement is working again.
ive changed to normal uvw mapping and now 2d displacement is working again.
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