Hello Chaos Group Community! 
Hope you are all doing well.
I need help setting up 3ds max 2014 and Vray 3 so that what I see in the Vray Frame Buffer is the image I send to my client.
Right now there are discrepancies between the two and its bugging the hell out of me.
The image looks beautiful in the frame buffer but ugly in Photoshop (appears slightly Posterized).
The Image looks perfect in After Effects but when I go to Project Setting > Working Space = "sRGB IEC6966-2.1" and check the "Linearize Working Space" it makes the image chrunch and look Posterized.
I have used Photoshop, Nuke and After Effects and every time I try to encode the image with sRGB colorspace the image Posturizes slightly.
Can some very kind people help me out or point me in the right direction in terms of setting up a rendering pipeline where what I see in the Vray frame buffer is the same as what my client sees? am working for a client at the moment and I need to fix this ASAP.
Thanks heaps.
Steve.

Hope you are all doing well.
I need help setting up 3ds max 2014 and Vray 3 so that what I see in the Vray Frame Buffer is the image I send to my client.
Right now there are discrepancies between the two and its bugging the hell out of me.
The image looks beautiful in the frame buffer but ugly in Photoshop (appears slightly Posterized).
The Image looks perfect in After Effects but when I go to Project Setting > Working Space = "sRGB IEC6966-2.1" and check the "Linearize Working Space" it makes the image chrunch and look Posterized.
I have used Photoshop, Nuke and After Effects and every time I try to encode the image with sRGB colorspace the image Posturizes slightly.
Can some very kind people help me out or point me in the right direction in terms of setting up a rendering pipeline where what I see in the Vray frame buffer is the same as what my client sees? am working for a client at the moment and I need to fix this ASAP.
Thanks heaps.
Steve.
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