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Displacement slows down a Multi-SubObject material.

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  • Displacement slows down a Multi-SubObject material.

    To keep things a bit more organized for the artists down the pipe, we try to group all materials of a character under a multi-subobject material.

    For parts that need displacement, we manually assign VRayDisplacementMod's to those pieces of geo - and we check the 'use object mtl'.

    The problem we're encountering is when any material has a displacement map applied:

    What happens is that render time rockets up as soon as a material with displacement is plugged into the main multi-subobject material.
    If the displacement material is assigned directly the the object (instead of through the multi-subobject material) then render times return to normal.

    Anyone else experience this or know whats happening? Is V-Ray's displacement trying to subdivide EVERYTHING else under the multi-subobject material? That's all I can think that would be causing the slowdown. Thanks!
    Akin Bilgic | CGGallery.com
    Modeler & Generalist TD

    V-Ray Render Optimization
    V-Ray DMC Calculator

  • #2
    Originally posted by RockinAkin View Post
    Is V-Ray's displacement trying to subdivide EVERYTHING else under the multi-subobject material? That's all I can think that would be causing the slowdown. Thanks!
    This is what happens, yes. We could add an option to only displace objects that have VRayDisplacementMod applied to them - would this work?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Yes - that'd be very much appreciated! Thank you Vlado!
      Akin Bilgic | CGGallery.com
      Modeler & Generalist TD

      V-Ray Render Optimization
      V-Ray DMC Calculator

      Comment


      • #4
        Just wanted to check in - any updates on this issue?
        It really makes things more difficult for the character department.
        Akin Bilgic | CGGallery.com
        Modeler & Generalist TD

        V-Ray Render Optimization
        V-Ray DMC Calculator

        Comment


        • #5
          Thanks for the reminder, will check what happened to this.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Hello,

            I tried to reproduce the problem without success. With my scene setup there was not a difference in render times between Multi/Sub-Object material and direct assignment of a displacement material. The pieces that aren't displaced rendered quite fast, regardless that they use multi/sub-object material.
            Could you send us a scene that reproduces the slow down problem?
            V-Ray for 3ds Max developer

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            • #7
              The only files I have immediately on hand are client files - so I'll need to whip something else up give you an example file.

              Will keep you posted - thanks Vasil!
              Akin Bilgic | CGGallery.com
              Modeler & Generalist TD

              V-Ray Render Optimization
              V-Ray DMC Calculator

              Comment

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