Hi,
I just stumbled upon a problem and I´m not sure if that already existed pre- Vray 3.0
Example:
-Make a box, assign a solid material.
-make a teapot, put it in front of the box, assign a refractive material
-In the refractive options enable "affect Color+Aloha" or "affect all channels".
The alpha of the teapot will now be grey, so that you can´t switch out the image background in PS, because it will also show through the solid box behind the teapot..
Shouldn´t the alpha be opaque where the solid box is visible behind the teapot?
Is that a normal behaviour or a bug in 3.0?
I just stumbled upon a problem and I´m not sure if that already existed pre- Vray 3.0
Example:
-Make a box, assign a solid material.
-make a teapot, put it in front of the box, assign a refractive material
-In the refractive options enable "affect Color+Aloha" or "affect all channels".
The alpha of the teapot will now be grey, so that you can´t switch out the image background in PS, because it will also show through the solid box behind the teapot..
Shouldn´t the alpha be opaque where the solid box is visible behind the teapot?
Is that a normal behaviour or a bug in 3.0?
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