Announcement

Collapse
No announcement yet.

how to get rid of multitexture?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • how to get rid of multitexture?

    Hello,
    multitexture is not supported by the GPU and I'm looking for a fast solution to convert multitexture to GPU compatible texture.
    How you guys are dealing with that?

  • #2
    U could always right click on swatch > Render it > Plug it as Bitmap.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

    Comment


    • #3
      what do you mean by swatch? Inside the material preview?

      Comment


      • #4
        Yea, go down to texture level, then you can just right click on swatch and click Render if I'm not wrong, or render to texture. That will render out that texture so u can use it as bitmap - I havent dont it in a loong while but I think it should work.
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

        Comment


        • #5
          The ONLY way to render the diffuse part of Multitexture correctly to the right tiles is to bake it. Just rendering the texture from the material editor does not make sense since it does not take different element IDs into account !! I do this all the time for real time applications. You can either use Max RTT or a plugin like FlatIron.

          Comment


          • #6
            Originally posted by trick View Post
            The ONLY way to render the diffuse part of Multitexture correctly to the right tiles is to bake it. Just rendering the texture from the material editor does not make sense since it does not take different element IDs into account !! I do this all the time for real time applications. You can either use Max RTT or a plugin like FlatIron.
            Thanks,
            but If by Baking texture it means having the lighting and shadow embedded into the texture that will not work because I want to use Vray RT for fine tuning the lighting.

            Comment


            • #7
              U can render it as texture too. Just plug the texture in to self illumination channel so it renders flat and then just bake that out I suppose. Then u can use it as diffuse.
              CGI - Freelancer - Available for work

              www.dariuszmakowski.com - come and look

              Comment


              • #8
                Originally posted by Dariusz Makowski (Dadal) View Post
                U can render it as texture too. Just plug the texture in to self illumination channel so it renders flat and then just bake that out I suppose. Then u can use it as diffuse.
                Thanks,
                I finally add plane and boxes on top of multitexture geometry in a "dummylayer"., used photoshop script to assemble all texture into one big one.

                Comment


                • #9
                  Originally posted by fraggle View Post
                  Thanks,
                  but If by Baking texture it means having the lighting and shadow embedded into the texture that will not work because I want to use Vray RT for fine tuning the lighting.
                  If you just want the Multitexture diffuse part of your objects material, you just bake that diffuse part ... without any lighting, shadows, speculars, reflections, etc.

                  Comment

                  Working...
                  X