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VrayRT Lock to dome light problem

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  • VrayRT Lock to dome light problem

    VrayRT seams to ignore a turned on "Lock to dome light problem" for a rotated dome-light.
    Vray 3 renders the dome-illumination right (rotated), RT ignores it completely.

    3dsmax 2014 Vray 3.00.03 (hasn't got time to switch my whole farm to 3.00.05 yet, too many running jobs)
    Valentin

    ...forget Warp 9, engine-room please switch to Vray-speed...

  • #2
    Works fine for me in 3.00.05, both CPU and GPU. If you have a scene where it doesn't, can you send it to vray@chaosgroup.com when you get a chance?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Nevermind, I think I found the issue; it won't work if there is f.e. a ColorCorrection texture in the dome light, with the actual Bitmap inside. It does work if the Bitmap/VRayHDRI is attached directly. Will make a note to fix it - thanks for the report!

      Best regards,
      Vlado
      Last edited by vlado; 16-04-2014, 03:40 AM.
      I only act like I know everything, Rogers.

      Comment


      • #4
        Sorry for forgetting about the ColorCorrection over my HDR, this is exactly the point.
        Valentin

        ...forget Warp 9, engine-room please switch to Vray-speed...

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