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  • Random Blotches

    I'm having an issue with some blotches on a texture. I'm using IR/LC for my primary/secondary. But it also happens if I use BF/LC. So in the Light Cache, I've tried setting the Retrace threshold to 1.0 and pre-filter to 100, Nearest and 10 Interp. samples. Any other thoughts? I've also tried "Check sample visibility" in IR. No luck.

    Thanks.

    Click image for larger version

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    In which render elements is it most prominent?
    Are you sure it is the texture causing it and not double geometry?
    Kind Regards,
    Morne

    Comment


    • #3
      It looks like overlapping faces.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Yep, there was a hidden part just underneath. Thanks for steering me in the right direction!
        David Anderson
        www.DavidAnderson.tv

        Software:
        Windows 10 Pro
        3ds Max 2024.2.1 Update
        V-Ray GPU 6 Update 2.1


        Hardware:
        Puget Systems
        TRX40 EATX
        AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
        2X NVIDIA GeForce RTX 3090
        128GB RAM

        Comment

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