I'm having an issue with some blotches on a texture. I'm using IR/LC for my primary/secondary. But it also happens if I use BF/LC. So in the Light Cache, I've tried setting the Retrace threshold to 1.0 and pre-filter to 100, Nearest and 10 Interp. samples. Any other thoughts? I've also tried "Check sample visibility" in IR. No luck.
Thanks.
Thanks.
Comment