your DMC sampler settings are sooooo high too.
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Room corners glowing
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Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by Crayox13 View PostI usually only add sun for day scenes without sky portals on windows. It seams that made BF/BF render black. Now I added lights on all windows and BF/BF is ok, but rather darker than LC so I think overlaying those two makes those glowing edges. Any reason LC is so much brighter? I guess I can reduce secondary multiplier to 0.7
If you still have troubles with solving this case you could send the scene or simplified version of it for investigation.
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I think you mean the bottom plate. No, it has diffuse 165, same as it's fresnel reflection and no texture. I think it's just more effected by the glow...light bouncing
So i tried to change my render do default and than back vray which reset vray, than I manually set BF/LC but it was the same. Then I went to SR, hit button "vray reset" which reset something else because now LC is much darker than before - with all the same settings, and it seams better, still some glow but now that rendered corner is black while there is still some glow to the right.
I'll try removing objects next.
www.hrvojedesign.com
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Have you tried with a simple diffuse override material with glass excluded? Maybe upload your file without interior objects (only walls and glass), so people here could take a look?
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Originally posted by Crayox13 View PostSo I should search for troubling materials.
Code:( local allSceneMats fn matSortFN mat1 mat2 = ( case of ( (mat1.name < mat2.name):-1 (mat1.name > mat2.name):1 default:0 ) ) fn getSceneMats = ( local sceneMats = #() for c in material.classes where c.creatable == true do ( mats = getClassInstances c join sceneMats mats ) qsort sceneMats matSortFN sceneMats ) fn analyseScene = ( clearListener() allSceneMats = getSceneMats() for om in allSceneMats where (not (areMtlAndRendererCompatible om renderer:(vray())) or (isKindOf om architectural)) do format "% - % %\n" (classOf om) om.name (refs.dependentNodes om) ) analyseScene() )
Dan Brew
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The script is really looking for Architectural and Raytrace materials etc. so if nothing is listed then there aren't any of those in your scene. Standard materials are in theory at least, compatible with V-Ray so I don't check for those.
I work with a lot of geometry imported from other Autodesk products so I have tools to clean out the stuff V-Ray doesn't like.Dan Brew
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