Hi All,
I have been trying to adapt using render passes to our current LWF setup.
We don't use max's gamma and we use vray gamma corrections.. And "linear workflow" and "color mapping and gamma" options are always checked in our renders..
Now,
As we try to render simple test scene with render elements
I use,
Vray GI
Vray Refraction (not needed for this scene)
Vray Reflection
Vray Lighting
Vray Specular (not needed for this scene)
And Blend them together in After Effects with additive mode.. When I compare the results with Vray RGB output the results are coming slightly different, but if the "Blend Colors Using 1.0 Gamma" option is checked in AE Project Settings then blended layers look the same with RGB output.
PROBLEM: if I try to blend them together in Photoshop they look different than the RGB output and unfortunately there is no "Blend Colors Using 1.0 Gamma" in photoshop as far as know of (there is one but it does not work for blending modes)
If we skip the LWF and render with gamma 1.0 from vray and save the render elements... things work fine both in AE and Photoshop (because Blend Colors Using 1.0 Gamma is not needed)
To me looks like vray doesnt compensate the LWF for different render elements and later on Blending them at 1.0 gamma is required (rather than LWF's 2.2 gamma)
What I have so far found out is, to render in different passes we have to either use gamma 1.0 or we have to use lwf + after effects, couldnt find a possible way of blending lwf with photoshop.
I am posting a few images and the max file to explain better.
render passes issue to chaosforums.zip
Cheers
I have been trying to adapt using render passes to our current LWF setup.
We don't use max's gamma and we use vray gamma corrections.. And "linear workflow" and "color mapping and gamma" options are always checked in our renders..
Now,
As we try to render simple test scene with render elements
I use,
Vray GI
Vray Refraction (not needed for this scene)
Vray Reflection
Vray Lighting
Vray Specular (not needed for this scene)
And Blend them together in After Effects with additive mode.. When I compare the results with Vray RGB output the results are coming slightly different, but if the "Blend Colors Using 1.0 Gamma" option is checked in AE Project Settings then blended layers look the same with RGB output.
PROBLEM: if I try to blend them together in Photoshop they look different than the RGB output and unfortunately there is no "Blend Colors Using 1.0 Gamma" in photoshop as far as know of (there is one but it does not work for blending modes)
If we skip the LWF and render with gamma 1.0 from vray and save the render elements... things work fine both in AE and Photoshop (because Blend Colors Using 1.0 Gamma is not needed)
To me looks like vray doesnt compensate the LWF for different render elements and later on Blending them at 1.0 gamma is required (rather than LWF's 2.2 gamma)
What I have so far found out is, to render in different passes we have to either use gamma 1.0 or we have to use lwf + after effects, couldnt find a possible way of blending lwf with photoshop.
I am posting a few images and the max file to explain better.
render passes issue to chaosforums.zip
Cheers
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