Hello 
As we expected, Render Mask is one of the most useful new features of VRay 3.0 for us. But we're facing a crazy llimitation, for which we haven't found any workaround so far: lights objects (rect lights in our case) are taken into account to "cut-out" objects selection, just any other objects .... it's an hard one !! do you guys have any idea about a workaround, please ? or is it a bug / feature limitation ??
Thanks in advance
Regards.

As we expected, Render Mask is one of the most useful new features of VRay 3.0 for us. But we're facing a crazy llimitation, for which we haven't found any workaround so far: lights objects (rect lights in our case) are taken into account to "cut-out" objects selection, just any other objects .... it's an hard one !! do you guys have any idea about a workaround, please ? or is it a bug / feature limitation ??
Thanks in advance

Regards.
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