Hi,
I might have found a bug. I managed to reproduce it in a very simple scene (attached).
I got a Groundplane (Plane), a Box and a Sphere laying on top of it. (Tested with both sphere and box having their lowest point on the same Z-Height as the Plane, slightly above, and slightly below it.)
I got 1 VRayLight (type "Plane") above the objects illuminating them. The Light is set to include only the sphere.
If I assign all three objects a neutral gray VRayMtl the include works fine.
If I assign all three objects a VRayFastSSS2 material it breaks the include, illuminating all three objects.
I thought maybe the SSS effect scatters the light through the sphere onto the floor and thus being a "feature" and not a bug since in that case the sphere would be illuminating the floor and not the light. Anyways this shouldn't be intended behaviour I guess. Bad thing is we're currently in production of a scene which relies very heavily on the SSS material and we need the include/exclude bug sorted out ASAP (or need a workaround until fixed).
If I missed something here and this is all logical behaviour I still think it should not be that way.
Software Info:
VRay 3.00.04 (Planning to upgrade to 3.00.06 or even 07 the next days/weeks, still waiting for bug reports on these versions , maybe this bug is even fixed?)
3ds max Design 2014 SP3
Bug_SSS_Incl-Excl.zip
I just found out what is apparently causing this: A single-sided surface! If I give the plane a thickness it works fine.
Anyways this shouldnt be intended behaviour since the plane is excluded and shouldnt do anything at all, even if open geometry.
I might have found a bug. I managed to reproduce it in a very simple scene (attached).
I got a Groundplane (Plane), a Box and a Sphere laying on top of it. (Tested with both sphere and box having their lowest point on the same Z-Height as the Plane, slightly above, and slightly below it.)
I got 1 VRayLight (type "Plane") above the objects illuminating them. The Light is set to include only the sphere.
If I assign all three objects a neutral gray VRayMtl the include works fine.
If I assign all three objects a VRayFastSSS2 material it breaks the include, illuminating all three objects.
I thought maybe the SSS effect scatters the light through the sphere onto the floor and thus being a "feature" and not a bug since in that case the sphere would be illuminating the floor and not the light. Anyways this shouldn't be intended behaviour I guess. Bad thing is we're currently in production of a scene which relies very heavily on the SSS material and we need the include/exclude bug sorted out ASAP (or need a workaround until fixed).
If I missed something here and this is all logical behaviour I still think it should not be that way.
Software Info:
VRay 3.00.04 (Planning to upgrade to 3.00.06 or even 07 the next days/weeks, still waiting for bug reports on these versions , maybe this bug is even fixed?)
3ds max Design 2014 SP3
Bug_SSS_Incl-Excl.zip
I just found out what is apparently causing this: A single-sided surface! If I give the plane a thickness it works fine.
Anyways this shouldnt be intended behaviour since the plane is excluded and shouldnt do anything at all, even if open geometry.
Comment