Hi,
Im working on a interior atrium where its a lot of glass on the inner facade, each glass-element has a blend material with a refractive glass as base and a solid material as coat where the solid material blendmap is controlled by a regular gradient ramp from bottom to top. So its kind a "screenprinted" gradient on top of each glass-element, the problem is when i render the image in high res like 4000px or above the irr-map just get stuck and takes forever to build even when using dr buckets. Everything works fine when i'm rendering the image in 2000px. LC+LC works fine to render but I want to solve this problem as it gives better result, brute-force takes some time so it would be good if there is some solution for this in case of lack of time for rendering.
Im using vray 2.40.04 and max 2014 for this project.
Im working on a interior atrium where its a lot of glass on the inner facade, each glass-element has a blend material with a refractive glass as base and a solid material as coat where the solid material blendmap is controlled by a regular gradient ramp from bottom to top. So its kind a "screenprinted" gradient on top of each glass-element, the problem is when i render the image in high res like 4000px or above the irr-map just get stuck and takes forever to build even when using dr buckets. Everything works fine when i'm rendering the image in 2000px. LC+LC works fine to render but I want to solve this problem as it gives better result, brute-force takes some time so it would be good if there is some solution for this in case of lack of time for rendering.
Im using vray 2.40.04 and max 2014 for this project.
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