Hi
I am exporting 32bit exr ocean displacement maps from Houdini and rendering vector displacement in 3dsmax with V-Ray. I am running into problems with the Max suddivs and edge length as I am having to set them really high otherwise I get small black areas in the reflection map but the diffuse renders fine. This would be ok but its causing very long unnecessary render times! I have checked the cusp of the ocean displacement map to make sure it isn't overlapping any geometry. I am using edge length of 2 pixels and 64 subdivisions, this almost fixes the issue. The displacement plane is also subdivided quite heavy.
Is this a bug??? Does anyone know of any fixes?
Thanks
Graham
I am exporting 32bit exr ocean displacement maps from Houdini and rendering vector displacement in 3dsmax with V-Ray. I am running into problems with the Max suddivs and edge length as I am having to set them really high otherwise I get small black areas in the reflection map but the diffuse renders fine. This would be ok but its causing very long unnecessary render times! I have checked the cusp of the ocean displacement map to make sure it isn't overlapping any geometry. I am using edge length of 2 pixels and 64 subdivisions, this almost fixes the issue. The displacement plane is also subdivided quite heavy.
Is this a bug??? Does anyone know of any fixes?
Thanks
Graham
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