SOLVED. see last post.
Hi folks,
Quick one - getting banding in my glazing:
It's not the material that's the issue as far as I can tell because it's used elsewhere in the scene and there are no issues. There are no double faces/coplanar faces etc. that I can see.
There is 1 x 150mm spherical vray light inside each room near the window. Increasing the multi on this does help somewhat. Is this the problem?
Using Progressive mode, latest 07 official build, design 2014. Rendering to VFB float output to 32bit EXR but issue visible in VFB too.
Lit using an HDRI in env slot.
Any ideas?
Hi folks,
Quick one - getting banding in my glazing:
It's not the material that's the issue as far as I can tell because it's used elsewhere in the scene and there are no issues. There are no double faces/coplanar faces etc. that I can see.
There is 1 x 150mm spherical vray light inside each room near the window. Increasing the multi on this does help somewhat. Is this the problem?
Using Progressive mode, latest 07 official build, design 2014. Rendering to VFB float output to 32bit EXR but issue visible in VFB too.
Lit using an HDRI in env slot.
Any ideas?
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