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vray fur looking flat even with flat normals unchecked
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vray fur looking flat even with flat normals unchecked
Kind Regards,
Richard Birket
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http://www.blinkimage.com
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turning this option off only gives you ilussion. vray fur strands are always flat.
but i can see there is new option - "sides" in geometric detail section (im still on 2.4)Last edited by piotrus3333; 18-06-2014, 01:50 PM.Marcin Piotrowski
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Originally posted by tricky View PostI don't use vray fur very often, so my knowledge is limited. However, I am trying to get fur onto a rug to see if it is worth using. The problem I seem to be having is that the fur strands look flat, even when 'flat normals' is unchecked. Shouldn't these look like little cylinders?
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Originally posted by piotrus3333 View Postturning this option off only gives you ilussion. vray fur strands are always flat.
but i can see there is new option - "sides" in geometric detail section (im still on 2.4)Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Originally posted by 3DMK View PostYou could easily create this rug with Forest Pro using real cylinders. You can even use a map to control the rotation/scaling giving lots of options to get it looking right
Hope this helpsKind Regards,
Richard Birket
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http://www.blinkimage.com
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Originally posted by piotrus3333 View Postif you really need cylinders try 3ds max hair and fur. a lot more styling tools although not as easy to work with. there is an option to export it as mesh. could be unmanageable geometry but you could proxy smaller parts.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Originally posted by tricky View PostI didn't even know max hair and fur actually worked with vray. Might look at that too. Thanks.
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