Any ideas what could cause this?
[2014/Jun/20|16:31:58] Updating "metal structure"[2014/Jun/20|16:31:58] Loading bitmaps for "metal compress"
[2014/Jun/20|16:31:58] Updating "metal compress"
[2014/Jun/20|16:31:58] Loading bitmaps for "legs"
[2014/Jun/20|16:31:58] Updating "legs"
[2014/Jun/20|16:31:58] Loading bitmaps for "office chair"
[2014/Jun/20|16:31:58] Updating "office chair"
[2014/Jun/20|16:31:58] Loading bitmaps for "desk tops"
[2014/Jun/20|16:31:58] Updating "desk tops"
[2014/Jun/20|16:31:58] Loading bitmaps for "desk privacy"
[2014/Jun/20|16:31:58] Updating "desk privacy"
[2014/Jun/20|16:31:58] Loading bitmaps for "Map #7"
[2014/Jun/20|16:31:58] Updating "Map #7"
[2014/Jun/20|16:31:58] Loading bitmaps for "metal panel smooth"
[2014/Jun/20|16:31:58] Updating "metal panel smooth"
[2014/Jun/20|16:31:58] Loading bitmaps for "mastic"
[2014/Jun/20|16:31:58] Updating "mastic"
[2014/Jun/20|16:31:58] Preparing objects
[2014/Jun/20|16:31:58] Preparing instances
[2014/Jun/20|16:31:58] Scene setup: 29.6 s
[2014/Jun/20|16:31:58] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Jun/20|16:31:58] [DR] Calling renderImage()
[2014/Jun/20|16:31:58] [DR] Calling endFrame()
[2014/Jun/20|16:31:58] Entering endFrame().
[2014/Jun/20|16:31:58] Broadcasting NOTIFY_POST_RENDERFRAME.
[2014/Jun/20|16:31:58] Applying render effects.
[2014/Jun/20|16:31:58] Number of raycasts: 0
[2014/Jun/20|16:31:58] Camera rays: 0
[2014/Jun/20|16:31:58] Shadow rays: 0
[2014/Jun/20|16:31:58] GI rays: 0
[2014/Jun/20|16:31:58] Reflection rays: 0
[2014/Jun/20|16:31:58] Refraction rays: 0
[2014/Jun/20|16:31:58] Unshaded rays: 0
[2014/Jun/20|16:31:58] Clearing global light manager.
[2014/Jun/20|16:31:58] Clearing direct light manager.
[2014/Jun/20|16:31:58] Clearing ray server.
[2014/Jun/20|16:31:58] Clearing geometry.
[2014/Jun/20|16:31:58] Calling frameEnd() on render instances.
[2014/Jun/20|16:31:58] error: UNHANDLED EXCEPTION: Calling frameEnd() on render instances
Last marker is at ./src/vrayrenderer.cpp, line 3152: Preparing camera sampler
[2014/Jun/20|16:31:58] Updating "metal compress"
[2014/Jun/20|16:31:58] Loading bitmaps for "legs"
[2014/Jun/20|16:31:58] Updating "legs"
[2014/Jun/20|16:31:58] Loading bitmaps for "office chair"
[2014/Jun/20|16:31:58] Updating "office chair"
[2014/Jun/20|16:31:58] Loading bitmaps for "desk tops"
[2014/Jun/20|16:31:58] Updating "desk tops"
[2014/Jun/20|16:31:58] Loading bitmaps for "desk privacy"
[2014/Jun/20|16:31:58] Updating "desk privacy"
[2014/Jun/20|16:31:58] Loading bitmaps for "Map #7"
[2014/Jun/20|16:31:58] Updating "Map #7"
[2014/Jun/20|16:31:58] Loading bitmaps for "metal panel smooth"
[2014/Jun/20|16:31:58] Updating "metal panel smooth"
[2014/Jun/20|16:31:58] Loading bitmaps for "mastic"
[2014/Jun/20|16:31:58] Updating "mastic"
[2014/Jun/20|16:31:58] Preparing objects
[2014/Jun/20|16:31:58] Preparing instances
[2014/Jun/20|16:31:58] Scene setup: 29.6 s
[2014/Jun/20|16:31:58] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Jun/20|16:31:58] [DR] Calling renderImage()
[2014/Jun/20|16:31:58] [DR] Calling endFrame()
[2014/Jun/20|16:31:58] Entering endFrame().
[2014/Jun/20|16:31:58] Broadcasting NOTIFY_POST_RENDERFRAME.
[2014/Jun/20|16:31:58] Applying render effects.
[2014/Jun/20|16:31:58] Number of raycasts: 0
[2014/Jun/20|16:31:58] Camera rays: 0
[2014/Jun/20|16:31:58] Shadow rays: 0
[2014/Jun/20|16:31:58] GI rays: 0
[2014/Jun/20|16:31:58] Reflection rays: 0
[2014/Jun/20|16:31:58] Refraction rays: 0
[2014/Jun/20|16:31:58] Unshaded rays: 0
[2014/Jun/20|16:31:58] Clearing global light manager.
[2014/Jun/20|16:31:58] Clearing direct light manager.
[2014/Jun/20|16:31:58] Clearing ray server.
[2014/Jun/20|16:31:58] Clearing geometry.
[2014/Jun/20|16:31:58] Calling frameEnd() on render instances.
[2014/Jun/20|16:31:58] error: UNHANDLED EXCEPTION: Calling frameEnd() on render instances
Last marker is at ./src/vrayrenderer.cpp, line 3152: Preparing camera sampler
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