Seem to be experiencing strange behavior with the render mask feature.
Say I'm trying to render just one object in an animation over 300 frames, it seems to merge all the frames together as it goes along. Rather than clearing the previous frame, all the frames seem to get overlapped and merged together. See attached image to see what I mean. Is there a way to stop this happening for animations?
Say I'm trying to render just one object in an animation over 300 frames, it seems to merge all the frames together as it goes along. Rather than clearing the previous frame, all the frames seem to get overlapped and merged together. See attached image to see what I mean. Is there a way to stop this happening for animations?
Comment