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Light problems with MB and SSS/Skinmtl

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  • Light problems with MB and SSS/Skinmtl

    I'm trying to render a scene with some characters and an environment, GI on (BF + LC) with motion blur only, but i noticed that when i turn it on the objects that have an SSS2 get their light value way more intense (like triple the value). If i turn motion blur off its fine. With a normal vraymtl everything works fine. I tried with the new vrayskinmtl and its the same problem. Tried messing with the sss settings around to see if something was braking it but no luck. Tried 3 different builds too, latest official, and 2 nightlies. Any suggestions?

    Thanks

  • #2
    Found the issue, apparently when the MB is activated it ignores the include/exclude list of some lights and it only affects the SSS materials. Is this a known issue?
    Last edited by Moriah; 30-06-2014, 08:44 AM.

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    • #3
      I am not able to find it into our system so it is probably unknown - thank you very much for feedback.
      I will update our system and will inform you when we have some news on that matter.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        This issue has been fixed for the next service pack.
        Please check our website regularly for updates.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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