Hi there,
I have a problem with rendertimes on the following setup:
I have an object with a composite map in the diffuse channel. This Map has a VrayDistanceTex map as a mask, which has three animated objects as Distance objects.
So far so good.
But that object also has a Vraydisplacement modifier on top and the displacement map is a monochrome version of the Diffusemap.
And as soon as I enable the displacement modifier, render times are going through the roof.
I guess it has something to do with the Vraydisplacement beeing taken into consideration for the calculations made by the VrayDistanceTex map or something like that, which is something I don´t really need actually.
Therefore my question would be: Can I somehow use a dummy object without vraydisplacement and use the VrayDistanceTex on that one, but use the output to drive the displacement of the main object?
I have a problem with rendertimes on the following setup:
I have an object with a composite map in the diffuse channel. This Map has a VrayDistanceTex map as a mask, which has three animated objects as Distance objects.
So far so good.
But that object also has a Vraydisplacement modifier on top and the displacement map is a monochrome version of the Diffusemap.
And as soon as I enable the displacement modifier, render times are going through the roof.
I guess it has something to do with the Vraydisplacement beeing taken into consideration for the calculations made by the VrayDistanceTex map or something like that, which is something I don´t really need actually.
Therefore my question would be: Can I somehow use a dummy object without vraydisplacement and use the VrayDistanceTex on that one, but use the output to drive the displacement of the main object?
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