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  • Vray doesn't render...

    Hey guys, working on a large scale project and it has been rendering just fine up until today (large scale images, 10,000 px).

    When I hit render, everything happens as normal (creating geometry, building static raycast accelerator, etc) and then it simply ends the render.

    Here's the end of the vraylog...

    014/Jul/3|16:14:02] Sampling displacement maps.
    [2014/Jul/3|16:14:02] Updating render lights
    [2014/Jul/3|16:14:02] Setting up 12 thread(s)
    [2014/Jul/3|16:14:02] Threads completed
    [2014/Jul/3|16:14:02] Updating atmospheric effects.
    [2014/Jul/3|16:14:02] Updating render effects.
    [2014/Jul/3|16:14:02] Scene setup: 15.9 s
    [2014/Jul/3|16:14:02] Compiling render instances geometry.
    [2014/Jul/3|16:14:06] Compiling lights geometry.
    [2014/Jul/3|16:14:06] Preparing ray server.
    [2014/Jul/3|16:14:06] Creating and initializing 12 thread(s).
    [2014/Jul/3|16:14:06] Allocating memory for build data of 3987041 faces (31896328 bytes, 30.4 MB).
    [2014/Jul/3|16:14:06] Initializing face build data.
    [2014/Jul/3|16:14:06] Creating 'done' event.
    [2014/Jul/3|16:14:06] Starting first thread.
    [2014/Jul/3|16:14:06] Waiting for thread completion.
    [2014/Jul/3|16:14:08] Releasing thread resources.
    [2014/Jul/3|16:14:08] SDTree statistics:
    [2014/Jul/3|16:14:08] Total number of faces stored: 3987041
    [2014/Jul/3|16:14:08] Max tree depth: 63
    [2014/Jul/3|16:14:08] Average tree depth: 30.6221
    [2014/Jul/3|16:14:08] Number of tree nodes: 2464483
    [2014/Jul/3|16:14:08] Number of tree faces: 18061116
    [2014/Jul/3|16:14:08] Number of tree leafs: 949708
    [2014/Jul/3|16:14:08] Average faces/leaf: 19.0175
    [2014/Jul/3|16:14:08] Memory usage: 450.31 MB
    [2014/Jul/3|16:14:08] Scene bounding box is [-40281.1,-33943,-60]-[149756,124620,14223]
    [2014/Jul/3|16:14:08] warning: Scene bounding box is too large, possible raycast errors.
    [2014/Jul/3|16:14:08] Preparing direct light manager.
    [2014/Jul/3|16:14:08] Initializing built-in VFB.
    [2014/Jul/3|16:14:08] Preparing global light manager.
    [2014/Jul/3|16:14:08] Irradiance sample size is 84 bytes
    [2014/Jul/3|16:14:08] Cannot use fast GI because primary engine is not brute force
    [2014/Jul/3|16:14:08] Cannot use fast GI because secondary engine is not brute force or none
    [2014/Jul/3|16:14:08] Broadcasting NOTIFY_PRE_RENDERFRAME.
    [2014/Jul/3|16:14:08] beginFrame() done.
    [2014/Jul/3|16:14:08] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
    [2014/Jul/3|16:14:08] Setting up DoneCallback.
    [2014/Jul/3|16:14:08] Rendering frame region (0,0)-(0,0).
    [2014/Jul/3|16:14:08] Photon size is 56 bytes.
    [2014/Jul/3|16:14:08] Light cache sample size is 120 bytes.
    [2014/Jul/3|16:14:08] Building light cache.
    [2014/Jul/3|16:14:08] Tracing 0 image samples for light cache in 64 passes.

    [2014/Jul/3|16:14:08] Setting up 12 thread(s)
    [2014/Jul/3|16:14:08] Threads completed
    [2014/Jul/3|16:14:08] Merging light cache passes.
    [2014/Jul/3|16:14:08] Light cache contains 0 samples.
    [2014/Jul/3|16:14:08] Light cache samples collected; compiling lookup tree.
    [2014/Jul/3|16:14:08] Prefiltering light cache.
    [2014/Jul/3|16:14:08] 1 interpolation maps registered
    [2014/Jul/3|16:14:08] Rendering interpolation maps with minRate=-5 and maxRate=-2
    [2014/Jul/3|16:14:08] Setting up 12 thread(s)
    [2014/Jul/3|16:14:08] Threads completed
    [2014/Jul/3|16:14:08] Calling endPass() on irradiance maps
    [2014/Jul/3|16:14:08] Calling prePassDone() on irradiance maps
    [2014/Jul/3|16:14:08] Image prepass completed.
    [2014/Jul/3|16:14:08] Rendering image.
    [2014/Jul/3|16:14:08] Setting up 12 thread(s)
    [2014/Jul/3|16:14:08] Threads completed
    [2014/Jul/3|16:14:08] Calling endFrame().
    [2014/Jul/3|16:14:08] Entering endFrame().
    [2014/Jul/3|16:14:08] Broadcasting NOTIFY_POST_RENDERFRAME.
    [2014/Jul/3|16:14:08] Applying render effects.
    [2014/Jul/3|16:14:08] Waiting for DR to finish
    [2014/Jul/3|16:14:08] Number of raycasts: 0
    [2014/Jul/3|16:14:08] Camera rays: 0
    [2014/Jul/3|16:14:08] Shadow rays: 0
    [2014/Jul/3|16:14:08] GI rays: 0
    [2014/Jul/3|16:14:08] Reflection rays: 0
    [2014/Jul/3|16:14:08] Refraction rays: 0
    [2014/Jul/3|16:14:08] Unshaded rays: 0
    [2014/Jul/3|16:14:08] Clearing global light manager.
    [2014/Jul/3|16:14:08] Clearing direct light manager.
    [2014/Jul/3|16:14:08] Clearing ray server.
    [2014/Jul/3|16:14:08] Clearing geometry.
    [2014/Jul/3|16:14:08] Calling frameEnd() on render instances.
    [2014/Jul/3|16:14:08] Calling frameEnd() on render objects.
    [2014/Jul/3|16:14:08] Calling frameEnd() on render materials.
    [2014/Jul/3|16:14:08] Number of intersectable primitives: 3987042
    [2014/Jul/3|16:14:08] SD triangles: 3987041
    [2014/Jul/3|16:14:08] MB triangles: 0
    [2014/Jul/3|16:14:08] Static primitives: 0
    [2014/Jul/3|16:14:08] Moving primitives: 0
    [2014/Jul/3|16:14:08] Infinite primitives: 1
    [2014/Jul/3|16:14:08] Static hair segments: 0
    [2014/Jul/3|16:14:08] Moving hair segments: 0
    [2014/Jul/3|16:14:08] Clearing camera image sampler.
    [2014/Jul/3|16:14:08] Clearing camera sampler.
    [2014/Jul/3|16:14:08] Clearing DMC sampler.
    [2014/Jul/3|16:14:08] Clearing path sampler.
    [2014/Jul/3|16:14:08] Clearing color mapper.
    [2014/Jul/3|16:14:08] Region rendering: 0.5 s
    [2014/Jul/3|16:14:08] endFrame() done
    [2014/Jul/3|16:14:08] RenderAtTime() done.
    [2014/Jul/3|16:14:08] Stopping frame timer.
    [2014/Jul/3|16:14:08] Total frame time: 26.4 s
    [2014/Jul/3|16:14:08] Render() done.
    [2014/Jul/3|16:14:08] Entering Close()
    [2014/Jul/3|16:14:08] Calling endSequence().
    [2014/Jul/3|16:14:08] Entering endSequence().
    [2014/Jul/3|16:14:08] Calling renderEnd().
    [2014/Jul/3|16:14:08] Calling renderEnd() on render materials.
    [2014/Jul/3|16:14:09] Unloading bitmaps.
    [2014/Jul/3|16:14:09] Freeing render instances and lights.
    [2014/Jul/3|16:14:09] Sending RenderEnd().
    [2014/Jul/3|16:14:09] Sending RenderEnd() to atmospheric effects.
    [2014/Jul/3|16:14:09] Sending RenderEnd() to render effects.
    [2014/Jul/3|16:14:09] Sending RenderEnd() to the tone operator.
    [2014/Jul/3|16:14:09] Sending RenderEnd() to environment maps.
    [2014/Jul/3|16:14:09] Sending RenderEnd() to override mtl.
    [2014/Jul/3|16:14:09] Broadcasting NOTIFY_POST_RENDER.
    [2014/Jul/3|16:14:09] Closing DR
    [2014/Jul/3|16:14:09] Setting up 1 thread(s)
    [2014/Jul/3|16:14:09] Threads completed
    [2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.236:20204
    [2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
    [2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.217:20204
    [2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
    [2014/Jul/3|16:14:09] endSequence() finished.
    [2014/Jul/3|16:14:09] Sequence timer stopped.
    [2014/Jul/3|16:14:09] Total sequence time: 30.3 s
    [2014/Jul/3|16:14:09] Close() done.
    [2014/Jul/3|16:14:09] Enabling autobackup.
    [2014/Jul/3|16:14:09] Enabling scene redraw.
    [2014/Jul/3|16:14:09] warning: 0 error(s), 2 warning(s)
    0 errors, 0 rays traced, nothing rendered.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

  • #2
    Just tried again having restarted max, and this time it rendered a 64x64 pixel square in the top left corner, then said it had completed.

    [edit] Created a new (duplicated) vray cam and it appears to have solved the problem. This isn't the first time I've had vray cameras corrupt in projects; though usually the only time I notice it is when I can't add the camera to batch render, then I know it has corrupted. I've never seen it do this before.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

    Comment


    • #3
      You don't have any region render or blowup render defined accidentally, do you?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        My guess... region set to nothing.

        Comment


        • #5
          Originally posted by Deflaminis View Post
          My guess... region set to nothing.
          Yep. Easy to do when you have a vray region set on a low-res test, then up-res and suddenly the vray region is off the frame.
          Alex York
          Founder of Atelier York - Bespoke Architectural Visualisation
          www.atelieryork.co.uk

          Comment


          • #6
            Originally posted by alexyork View Post
            Yep. Easy to do when you have a vray region set on a low-res test, then up-res and suddenly the vray region is off the frame.
            Exactly... happens to me at least once a day. First time I thought I was going crazy...

            Comment

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