Hey guys, working on a large scale project and it has been rendering just fine up until today (large scale images, 10,000 px).
When I hit render, everything happens as normal (creating geometry, building static raycast accelerator, etc) and then it simply ends the render.
Here's the end of the vraylog...
0 errors, 0 rays traced, nothing rendered.
When I hit render, everything happens as normal (creating geometry, building static raycast accelerator, etc) and then it simply ends the render.
Here's the end of the vraylog...
014/Jul/3|16:14:02] Sampling displacement maps.
[2014/Jul/3|16:14:02] Updating render lights
[2014/Jul/3|16:14:02] Setting up 12 thread(s)
[2014/Jul/3|16:14:02] Threads completed
[2014/Jul/3|16:14:02] Updating atmospheric effects.
[2014/Jul/3|16:14:02] Updating render effects.
[2014/Jul/3|16:14:02] Scene setup: 15.9 s
[2014/Jul/3|16:14:02] Compiling render instances geometry.
[2014/Jul/3|16:14:06] Compiling lights geometry.
[2014/Jul/3|16:14:06] Preparing ray server.
[2014/Jul/3|16:14:06] Creating and initializing 12 thread(s).
[2014/Jul/3|16:14:06] Allocating memory for build data of 3987041 faces (31896328 bytes, 30.4 MB).
[2014/Jul/3|16:14:06] Initializing face build data.
[2014/Jul/3|16:14:06] Creating 'done' event.
[2014/Jul/3|16:14:06] Starting first thread.
[2014/Jul/3|16:14:06] Waiting for thread completion.
[2014/Jul/3|16:14:08] Releasing thread resources.
[2014/Jul/3|16:14:08] SDTree statistics:
[2014/Jul/3|16:14:08] Total number of faces stored: 3987041
[2014/Jul/3|16:14:08] Max tree depth: 63
[2014/Jul/3|16:14:08] Average tree depth: 30.6221
[2014/Jul/3|16:14:08] Number of tree nodes: 2464483
[2014/Jul/3|16:14:08] Number of tree faces: 18061116
[2014/Jul/3|16:14:08] Number of tree leafs: 949708
[2014/Jul/3|16:14:08] Average faces/leaf: 19.0175
[2014/Jul/3|16:14:08] Memory usage: 450.31 MB
[2014/Jul/3|16:14:08] Scene bounding box is [-40281.1,-33943,-60]-[149756,124620,14223]
[2014/Jul/3|16:14:08] warning: Scene bounding box is too large, possible raycast errors.
[2014/Jul/3|16:14:08] Preparing direct light manager.
[2014/Jul/3|16:14:08] Initializing built-in VFB.
[2014/Jul/3|16:14:08] Preparing global light manager.
[2014/Jul/3|16:14:08] Irradiance sample size is 84 bytes
[2014/Jul/3|16:14:08] Cannot use fast GI because primary engine is not brute force
[2014/Jul/3|16:14:08] Cannot use fast GI because secondary engine is not brute force or none
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Jul/3|16:14:08] beginFrame() done.
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2014/Jul/3|16:14:08] Setting up DoneCallback.
[2014/Jul/3|16:14:08] Rendering frame region (0,0)-(0,0).
[2014/Jul/3|16:14:08] Photon size is 56 bytes.
[2014/Jul/3|16:14:08] Light cache sample size is 120 bytes.
[2014/Jul/3|16:14:08] Building light cache.
[2014/Jul/3|16:14:08] Tracing 0 image samples for light cache in 64 passes.
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Merging light cache passes.
[2014/Jul/3|16:14:08] Light cache contains 0 samples.
[2014/Jul/3|16:14:08] Light cache samples collected; compiling lookup tree.
[2014/Jul/3|16:14:08] Prefiltering light cache.
[2014/Jul/3|16:14:08] 1 interpolation maps registered
[2014/Jul/3|16:14:08] Rendering interpolation maps with minRate=-5 and maxRate=-2
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endPass() on irradiance maps
[2014/Jul/3|16:14:08] Calling prePassDone() on irradiance maps
[2014/Jul/3|16:14:08] Image prepass completed.
[2014/Jul/3|16:14:08] Rendering image.
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endFrame().
[2014/Jul/3|16:14:08] Entering endFrame().
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_POST_RENDERFRAME.
[2014/Jul/3|16:14:08] Applying render effects.
[2014/Jul/3|16:14:08] Waiting for DR to finish
[2014/Jul/3|16:14:08] Number of raycasts: 0
[2014/Jul/3|16:14:08] Camera rays: 0
[2014/Jul/3|16:14:08] Shadow rays: 0
[2014/Jul/3|16:14:08] GI rays: 0
[2014/Jul/3|16:14:08] Reflection rays: 0
[2014/Jul/3|16:14:08] Refraction rays: 0
[2014/Jul/3|16:14:08] Unshaded rays: 0
[2014/Jul/3|16:14:08] Clearing global light manager.
[2014/Jul/3|16:14:08] Clearing direct light manager.
[2014/Jul/3|16:14:08] Clearing ray server.
[2014/Jul/3|16:14:08] Clearing geometry.
[2014/Jul/3|16:14:08] Calling frameEnd() on render instances.
[2014/Jul/3|16:14:08] Calling frameEnd() on render objects.
[2014/Jul/3|16:14:08] Calling frameEnd() on render materials.
[2014/Jul/3|16:14:08] Number of intersectable primitives: 3987042
[2014/Jul/3|16:14:08] SD triangles: 3987041
[2014/Jul/3|16:14:08] MB triangles: 0
[2014/Jul/3|16:14:08] Static primitives: 0
[2014/Jul/3|16:14:08] Moving primitives: 0
[2014/Jul/3|16:14:08] Infinite primitives: 1
[2014/Jul/3|16:14:08] Static hair segments: 0
[2014/Jul/3|16:14:08] Moving hair segments: 0
[2014/Jul/3|16:14:08] Clearing camera image sampler.
[2014/Jul/3|16:14:08] Clearing camera sampler.
[2014/Jul/3|16:14:08] Clearing DMC sampler.
[2014/Jul/3|16:14:08] Clearing path sampler.
[2014/Jul/3|16:14:08] Clearing color mapper.
[2014/Jul/3|16:14:08] Region rendering: 0.5 s
[2014/Jul/3|16:14:08] endFrame() done
[2014/Jul/3|16:14:08] RenderAtTime() done.
[2014/Jul/3|16:14:08] Stopping frame timer.
[2014/Jul/3|16:14:08] Total frame time: 26.4 s
[2014/Jul/3|16:14:08] Render() done.
[2014/Jul/3|16:14:08] Entering Close()
[2014/Jul/3|16:14:08] Calling endSequence().
[2014/Jul/3|16:14:08] Entering endSequence().
[2014/Jul/3|16:14:08] Calling renderEnd().
[2014/Jul/3|16:14:08] Calling renderEnd() on render materials.
[2014/Jul/3|16:14:09] Unloading bitmaps.
[2014/Jul/3|16:14:09] Freeing render instances and lights.
[2014/Jul/3|16:14:09] Sending RenderEnd().
[2014/Jul/3|16:14:09] Sending RenderEnd() to atmospheric effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to render effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to the tone operator.
[2014/Jul/3|16:14:09] Sending RenderEnd() to environment maps.
[2014/Jul/3|16:14:09] Sending RenderEnd() to override mtl.
[2014/Jul/3|16:14:09] Broadcasting NOTIFY_POST_RENDER.
[2014/Jul/3|16:14:09] Closing DR
[2014/Jul/3|16:14:09] Setting up 1 thread(s)
[2014/Jul/3|16:14:09] Threads completed
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.236:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.217:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] endSequence() finished.
[2014/Jul/3|16:14:09] Sequence timer stopped.
[2014/Jul/3|16:14:09] Total sequence time: 30.3 s
[2014/Jul/3|16:14:09] Close() done.
[2014/Jul/3|16:14:09] Enabling autobackup.
[2014/Jul/3|16:14:09] Enabling scene redraw.
[2014/Jul/3|16:14:09] warning: 0 error(s), 2 warning(s)
[2014/Jul/3|16:14:02] Updating render lights
[2014/Jul/3|16:14:02] Setting up 12 thread(s)
[2014/Jul/3|16:14:02] Threads completed
[2014/Jul/3|16:14:02] Updating atmospheric effects.
[2014/Jul/3|16:14:02] Updating render effects.
[2014/Jul/3|16:14:02] Scene setup: 15.9 s
[2014/Jul/3|16:14:02] Compiling render instances geometry.
[2014/Jul/3|16:14:06] Compiling lights geometry.
[2014/Jul/3|16:14:06] Preparing ray server.
[2014/Jul/3|16:14:06] Creating and initializing 12 thread(s).
[2014/Jul/3|16:14:06] Allocating memory for build data of 3987041 faces (31896328 bytes, 30.4 MB).
[2014/Jul/3|16:14:06] Initializing face build data.
[2014/Jul/3|16:14:06] Creating 'done' event.
[2014/Jul/3|16:14:06] Starting first thread.
[2014/Jul/3|16:14:06] Waiting for thread completion.
[2014/Jul/3|16:14:08] Releasing thread resources.
[2014/Jul/3|16:14:08] SDTree statistics:
[2014/Jul/3|16:14:08] Total number of faces stored: 3987041
[2014/Jul/3|16:14:08] Max tree depth: 63
[2014/Jul/3|16:14:08] Average tree depth: 30.6221
[2014/Jul/3|16:14:08] Number of tree nodes: 2464483
[2014/Jul/3|16:14:08] Number of tree faces: 18061116
[2014/Jul/3|16:14:08] Number of tree leafs: 949708
[2014/Jul/3|16:14:08] Average faces/leaf: 19.0175
[2014/Jul/3|16:14:08] Memory usage: 450.31 MB
[2014/Jul/3|16:14:08] Scene bounding box is [-40281.1,-33943,-60]-[149756,124620,14223]
[2014/Jul/3|16:14:08] warning: Scene bounding box is too large, possible raycast errors.
[2014/Jul/3|16:14:08] Preparing direct light manager.
[2014/Jul/3|16:14:08] Initializing built-in VFB.
[2014/Jul/3|16:14:08] Preparing global light manager.
[2014/Jul/3|16:14:08] Irradiance sample size is 84 bytes
[2014/Jul/3|16:14:08] Cannot use fast GI because primary engine is not brute force
[2014/Jul/3|16:14:08] Cannot use fast GI because secondary engine is not brute force or none
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_PRE_RENDERFRAME.
[2014/Jul/3|16:14:08] beginFrame() done.
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME.
[2014/Jul/3|16:14:08] Setting up DoneCallback.
[2014/Jul/3|16:14:08] Rendering frame region (0,0)-(0,0).
[2014/Jul/3|16:14:08] Photon size is 56 bytes.
[2014/Jul/3|16:14:08] Light cache sample size is 120 bytes.
[2014/Jul/3|16:14:08] Building light cache.
[2014/Jul/3|16:14:08] Tracing 0 image samples for light cache in 64 passes.
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Merging light cache passes.
[2014/Jul/3|16:14:08] Light cache contains 0 samples.
[2014/Jul/3|16:14:08] Light cache samples collected; compiling lookup tree.
[2014/Jul/3|16:14:08] Prefiltering light cache.
[2014/Jul/3|16:14:08] 1 interpolation maps registered
[2014/Jul/3|16:14:08] Rendering interpolation maps with minRate=-5 and maxRate=-2
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endPass() on irradiance maps
[2014/Jul/3|16:14:08] Calling prePassDone() on irradiance maps
[2014/Jul/3|16:14:08] Image prepass completed.
[2014/Jul/3|16:14:08] Rendering image.
[2014/Jul/3|16:14:08] Setting up 12 thread(s)
[2014/Jul/3|16:14:08] Threads completed
[2014/Jul/3|16:14:08] Calling endFrame().
[2014/Jul/3|16:14:08] Entering endFrame().
[2014/Jul/3|16:14:08] Broadcasting NOTIFY_POST_RENDERFRAME.
[2014/Jul/3|16:14:08] Applying render effects.
[2014/Jul/3|16:14:08] Waiting for DR to finish
[2014/Jul/3|16:14:08] Number of raycasts: 0
[2014/Jul/3|16:14:08] Camera rays: 0
[2014/Jul/3|16:14:08] Shadow rays: 0
[2014/Jul/3|16:14:08] GI rays: 0
[2014/Jul/3|16:14:08] Reflection rays: 0
[2014/Jul/3|16:14:08] Refraction rays: 0
[2014/Jul/3|16:14:08] Unshaded rays: 0
[2014/Jul/3|16:14:08] Clearing global light manager.
[2014/Jul/3|16:14:08] Clearing direct light manager.
[2014/Jul/3|16:14:08] Clearing ray server.
[2014/Jul/3|16:14:08] Clearing geometry.
[2014/Jul/3|16:14:08] Calling frameEnd() on render instances.
[2014/Jul/3|16:14:08] Calling frameEnd() on render objects.
[2014/Jul/3|16:14:08] Calling frameEnd() on render materials.
[2014/Jul/3|16:14:08] Number of intersectable primitives: 3987042
[2014/Jul/3|16:14:08] SD triangles: 3987041
[2014/Jul/3|16:14:08] MB triangles: 0
[2014/Jul/3|16:14:08] Static primitives: 0
[2014/Jul/3|16:14:08] Moving primitives: 0
[2014/Jul/3|16:14:08] Infinite primitives: 1
[2014/Jul/3|16:14:08] Static hair segments: 0
[2014/Jul/3|16:14:08] Moving hair segments: 0
[2014/Jul/3|16:14:08] Clearing camera image sampler.
[2014/Jul/3|16:14:08] Clearing camera sampler.
[2014/Jul/3|16:14:08] Clearing DMC sampler.
[2014/Jul/3|16:14:08] Clearing path sampler.
[2014/Jul/3|16:14:08] Clearing color mapper.
[2014/Jul/3|16:14:08] Region rendering: 0.5 s
[2014/Jul/3|16:14:08] endFrame() done
[2014/Jul/3|16:14:08] RenderAtTime() done.
[2014/Jul/3|16:14:08] Stopping frame timer.
[2014/Jul/3|16:14:08] Total frame time: 26.4 s
[2014/Jul/3|16:14:08] Render() done.
[2014/Jul/3|16:14:08] Entering Close()
[2014/Jul/3|16:14:08] Calling endSequence().
[2014/Jul/3|16:14:08] Entering endSequence().
[2014/Jul/3|16:14:08] Calling renderEnd().
[2014/Jul/3|16:14:08] Calling renderEnd() on render materials.
[2014/Jul/3|16:14:09] Unloading bitmaps.
[2014/Jul/3|16:14:09] Freeing render instances and lights.
[2014/Jul/3|16:14:09] Sending RenderEnd().
[2014/Jul/3|16:14:09] Sending RenderEnd() to atmospheric effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to render effects.
[2014/Jul/3|16:14:09] Sending RenderEnd() to the tone operator.
[2014/Jul/3|16:14:09] Sending RenderEnd() to environment maps.
[2014/Jul/3|16:14:09] Sending RenderEnd() to override mtl.
[2014/Jul/3|16:14:09] Broadcasting NOTIFY_POST_RENDER.
[2014/Jul/3|16:14:09] Closing DR
[2014/Jul/3|16:14:09] Setting up 1 thread(s)
[2014/Jul/3|16:14:09] Threads completed
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.236:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] TM_SERVER_STARTED received from 10.0.0.217:20204
[2014/Jul/3|16:14:09] Server not found in waiting list, ignoring
[2014/Jul/3|16:14:09] endSequence() finished.
[2014/Jul/3|16:14:09] Sequence timer stopped.
[2014/Jul/3|16:14:09] Total sequence time: 30.3 s
[2014/Jul/3|16:14:09] Close() done.
[2014/Jul/3|16:14:09] Enabling autobackup.
[2014/Jul/3|16:14:09] Enabling scene redraw.
[2014/Jul/3|16:14:09] warning: 0 error(s), 2 warning(s)
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