Hi,
doing some research at home, for work and myself, with the 3dsmax 2014 vray 3.0 demo. Coming from Maya 2.4 vray i'm trying to achieve the following effect.
Standard sphere light in a refractive cube, the light scatters through the cube, making it glow from inside.
Took me 3 minutes in Maya. But resignating now because I'm getting insane after hours in Max.
max settings that differ:
- probably some scene unit scaling, i have to reduce fog multiplier
- even though max should be color managed, i have to untick SRGB in frame buffer, to not get extremly bright rendering
- change "treat glossy rays as GI" to Always, or I will only get "black" in the inner cube. don't know that option from maya ?!?
- untick divide shading subdivs or i will only get extremly noisy rendering
- set min shading rate to 1, as to get same behaviour of sampling as in maya 2.4 vray
can anyone help me?! what do the translucency types do? which one compares to maya?
where is the scatter bounce, and subdiv option that i know from maya in the translucency tab?
and why do the effects look so completly different?
doing some research at home, for work and myself, with the 3dsmax 2014 vray 3.0 demo. Coming from Maya 2.4 vray i'm trying to achieve the following effect.
Standard sphere light in a refractive cube, the light scatters through the cube, making it glow from inside.
Took me 3 minutes in Maya. But resignating now because I'm getting insane after hours in Max.
max settings that differ:
- probably some scene unit scaling, i have to reduce fog multiplier
- even though max should be color managed, i have to untick SRGB in frame buffer, to not get extremly bright rendering
- change "treat glossy rays as GI" to Always, or I will only get "black" in the inner cube. don't know that option from maya ?!?
- untick divide shading subdivs or i will only get extremly noisy rendering
- set min shading rate to 1, as to get same behaviour of sampling as in maya 2.4 vray
can anyone help me?! what do the translucency types do? which one compares to maya?
where is the scatter bounce, and subdiv option that i know from maya in the translucency tab?
and why do the effects look so completly different?
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