Originally posted by MANUEL_MOUSIOL
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Two different displacement maps on one object
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Originally posted by rivoli View Postyou don't have to use more than one modifier, just one vray disp with say a composite map as textmap with all the different textures you need (each one with a different map channel) blended together. this works perfectly with 3d displacement.
But it would be nice if the VDM did work if stacked.
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Actually, funny enough, I just got two different maps with two different map IDs to work with the displacement mod.
I just ignored the texture channel in the vray displace mod, left it at 1 and combined my two different maps with a composite map its "addition layer mode". the maps itself had their properly assigned channels, which were linked to the UVW mapping. it rendered alright at both places!
Edit: oops, didnt realize your two answer concerning my method. haha. But I agree, it would be nice to be able to use two different mods on top of each other. more control!Check out my tutorials, assets, free samples and weekly newsletter:
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