I'm using the Vray Carpaint shader and I've got an issue where the specular component from a standard spotlight is introducing artifacts/noise in the VRay Lighting pass, with the noise being the shape of the bright specular highlight. If I untick the specular option, the lighting pass looks correct but then the RGB render isn't how we want it. I've attached a zip file with the issue.
Any help would be great.
Cheers
Any help would be great.
Cheers
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