Hi guys,
Our scenes don't render any more on some of the backburner servers. All renders get stuck on Building raycast accelerator step and that causes backburner to stuck and loose connection to manager.
The only thing that helps is to switch from Auto to Dynamic in Vray memory settings.
I've attached complete log to the post, but here's beginning and the end of file:
Our scenes don't render any more on some of the backburner servers. All renders get stuck on Building raycast accelerator step and that causes backburner to stuck and loose connection to manager.
The only thing that helps is to switch from Auto to Dynamic in Vray memory settings.
I've attached complete log to the post, but here's beginning and the end of file:
Code:
[2014/Aug/1|11:54:24] ============================================================ [2014/Aug/1|11:54:24] Console created, V-Ray Adv 2.40.03 for x64 from Feb 15 2013, 17:54:54 [2014/Aug/1|11:54:24] ============================================================ [2014/Aug/1|11:54:24] Compiled with Intel C++ compiler, version 12.1 [2014/Aug/1|11:54:24] Host is 3dsmax, version 14 [2014/Aug/1|11:54:24] V-Ray DLL version is 2.00.01 [2014/Aug/1|11:55:50] [VRender] Constructor entered (loading from file). [2014/Aug/1|11:55:50] Setting default filter kernel. [2014/Aug/1|11:55:50] [VRender] Constructor done. [2014/Aug/1|11:55:50] Loading from file. [2014/Aug/1|11:55:50] Loading filter parameters. [2014/Aug/1|11:55:50] Loading done. [2014/Aug/1|11:55:50] [VRender] Constructor entered (loading from file). [2014/Aug/1|11:55:50] Setting default filter kernel. [2014/Aug/1|11:55:50] [VRender] Constructor done. [2014/Aug/1|11:55:50] Loading from file. [2014/Aug/1|11:55:50] Loading filter parameters. [2014/Aug/1|11:55:50] Loading done. [2014/Aug/1|11:55:50] [VRender] Constructor entered. [2014/Aug/1|11:55:50] Setting default filter kernel. [2014/Aug/1|11:55:50] [VRender] Constructor done. [2014/Aug/1|11:55:50] VRenderer destructor entered. [2014/Aug/1|11:55:51] VRenderer destructor done. [2014/Aug/1|11:56:06] Disabling autobackup (autobackup was 0). [2014/Aug/1|11:56:06] Disabling scene redraw. [2014/Aug/1|11:56:06] Entering Open() [2014/Aug/1|11:56:06] Scene name is "C:\Program Files (x86)\Autodesk\Backburner\Network\ServerJob\UPFIT_RC_01.max" [2014/Aug/1|11:56:06] Performing sanity check on parameters. [2014/Aug/1|11:56:20] Updating object FC4B_16D [2014/Aug/1|11:56:20] Validity for node "FC4B_16D" is [forever], node handle is 2 [2014/Aug/1|11:56:20] Updating object SD_1510_ [2014/Aug/1|11:56:20] Validity for node "SD_1510_" is [forever], node handle is 1 [2014/Aug/1|11:56:20] Preparing instances [2014/Aug/1|11:56:26] Bounding box for "__SHELL" is [718.082,-484.124,1623.78]-[793.417,484.124,2125.9] [2014/Aug/1|11:56:27] Sampling displacement maps. [2014/Aug/1|11:56:27] Setting up 8 thread(s) [2014/Aug/1|11:56:30] Threads completed [2014/Aug/1|11:56:41] Setting up 8 thread(s) [2014/Aug/1|11:56:44] Threads completed [2014/Aug/1|11:56:47] Updating render lights [2014/Aug/1|11:56:49] Setting up 8 thread(s) [2014/Aug/1|11:56:49] Threads completed [2014/Aug/1|11:56:49] Setting up 8 thread(s) [2014/Aug/1|11:56:50] Threads completed [2014/Aug/1|11:56:50] Setting up 8 thread(s) [2014/Aug/1|11:56:50] Threads completed [2014/Aug/1|11:56:50] Setting up 8 thread(s) [2014/Aug/1|11:56:50] Threads completed [2014/Aug/1|11:56:50] Updating atmospheric effects. [2014/Aug/1|11:56:50] Updating render effects. [2014/Aug/1|11:56:50] Scene setup: 40.6 s [2014/Aug/1|11:56:50] Compiling render instances geometry. [2014/Aug/1|11:57:00] Compiling lights geometry. [2014/Aug/1|11:57:01] Preparing ray server. [2014/Aug/1|11:57:02] Creating and initializing 8 thread(s). [2014/Aug/1|11:57:02] Allocating memory for build data of 6669382 faces (53355056 bytes, 50.9 MB). [2014/Aug/1|11:57:02] Initializing face build data. [2014/Aug/1|11:57:42] Creating 'done' event. [2014/Aug/1|11:57:43] Starting first thread. [2014/Aug/1|11:57:43] Waiting for thread completion.
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