Hello, I'm having some pretty nasty flicker in my GI pass with Vray 3, and I just can't seem to solve it. I get the exact same problems if I use BF/LC and IR/LC, which is super odd.
You can see it here: http://www.diffus3d.com/Outbox/Flicker.mov
I'm no newbie to animation, but this one has me licked. All the passes are clean, except for the GI pass, and I've re-rendered this about nine times now but same problem every time. (Isn't it weird that the blue one seems to be immune to this, but the back one isn't?)
I did the IR/LC as (animation prepass) and rendered it as animation rendering. I also did BF/LC letting it calc each frame at 256 subdivs for BF. I don't get traveling noise or flicker, which I would expect with this setup, but I get full object flicker, and it looks the same for both rendering styles. (Bah!) For the irradiance map I tried Interp. Frames at both 1 and 2 and it looks exactly the same. (And again, with BF.)
I think it should be noted that I'm using a texture in the light texture slots, and I think that's is where the problem is coming from. (There is a comptex with the texture to get it colored, but I think this is causing the problems.) I have a white square diffusor as exr (with alpha), multiplied by the color in a comptex. Am I just out of luck? I am also using embree and embree for motion blur. Not sure if that matters.
Anyone seen this one? Hate to remove my texture diffusor because of the hard highlights, but I'm stuck and if I have to, I have to. I'm doing a half res test now with no textures on the lights at all, and I'll post results after lunch.
You can see it here: http://www.diffus3d.com/Outbox/Flicker.mov
I'm no newbie to animation, but this one has me licked. All the passes are clean, except for the GI pass, and I've re-rendered this about nine times now but same problem every time. (Isn't it weird that the blue one seems to be immune to this, but the back one isn't?)
I did the IR/LC as (animation prepass) and rendered it as animation rendering. I also did BF/LC letting it calc each frame at 256 subdivs for BF. I don't get traveling noise or flicker, which I would expect with this setup, but I get full object flicker, and it looks the same for both rendering styles. (Bah!) For the irradiance map I tried Interp. Frames at both 1 and 2 and it looks exactly the same. (And again, with BF.)
I think it should be noted that I'm using a texture in the light texture slots, and I think that's is where the problem is coming from. (There is a comptex with the texture to get it colored, but I think this is causing the problems.) I have a white square diffusor as exr (with alpha), multiplied by the color in a comptex. Am I just out of luck? I am also using embree and embree for motion blur. Not sure if that matters.
Anyone seen this one? Hate to remove my texture diffusor because of the hard highlights, but I'm stuck and if I have to, I have to. I'm doing a half res test now with no textures on the lights at all, and I'll post results after lunch.
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