Hi all
I have an animation with moving objects rendered with BF/LC (mostly universal). I'm getting some huge flicker however from GI (all other channels do not flicker).
Here's my LC settings:
When I say huge flicker, I mean big areas flicker. Looks like about 1 meter diameter splotches, although its not splotches, more colour variance.
I have secondary rays bias on 0.001 also because there are some VERY SMALL parts that do have overlapping faces due to the corners from sweeps. BUT, the areas that flicker has nothing to do with the overlapping geometry because the flicker is HUGE and also its nowhere near the coplaner areas. The coplaner areas on the sweep are so small, in on a 720p frame its probably only a 50th of a pixel big, if that. And the overlapping areas DONT flicker
Any thoughts?
(Sorry can't show screengrabs, video examples or stripped scene)
I have an animation with moving objects rendered with BF/LC (mostly universal). I'm getting some huge flicker however from GI (all other channels do not flicker).
Here's my LC settings:
When I say huge flicker, I mean big areas flicker. Looks like about 1 meter diameter splotches, although its not splotches, more colour variance.
I have secondary rays bias on 0.001 also because there are some VERY SMALL parts that do have overlapping faces due to the corners from sweeps. BUT, the areas that flicker has nothing to do with the overlapping geometry because the flicker is HUGE and also its nowhere near the coplaner areas. The coplaner areas on the sweep are so small, in on a 720p frame its probably only a 50th of a pixel big, if that. And the overlapping areas DONT flicker
Any thoughts?
(Sorry can't show screengrabs, video examples or stripped scene)
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