Hi there,
I have a pretty heavy scene: forest pack (grass, pebbles, trees, bushes, flowers...), railclone (roof), displacement (bricks), environment fog and some complex procedural materials. When I render the scene at a resolution of 2K without the vraydisplacement everything is fine. But when I render with displacement and at 4K (also lower color/noise thresholds for AA and DMC) I get this message:
"Error building embree static ray caster, error message: memory allocation failed."
And as a result most of my geometry isn't being rendered (by the looks of it only things related with vrayproxies are actually showing up in the render: trees, bushes, roof,...)
I have 64GB of RAM
I just render to the Vrayframebuffer. And Static geometry has been ticked in my vraydisplacementmod.
I have a pretty heavy scene: forest pack (grass, pebbles, trees, bushes, flowers...), railclone (roof), displacement (bricks), environment fog and some complex procedural materials. When I render the scene at a resolution of 2K without the vraydisplacement everything is fine. But when I render with displacement and at 4K (also lower color/noise thresholds for AA and DMC) I get this message:
"Error building embree static ray caster, error message: memory allocation failed."
And as a result most of my geometry isn't being rendered (by the looks of it only things related with vrayproxies are actually showing up in the render: trees, bushes, roof,...)
I have 64GB of RAM
I just render to the Vrayframebuffer. And Static geometry has been ticked in my vraydisplacementmod.
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