Hi,
I have some questions about the GI:
First question:
If i have an animation with moving camera, objects and lights, i have to precalculate the Irradiance map with "Use Camera Path" checked.
So far so good, i take the Animation Prepass Mode check "dont render final image" and if i hit render it generates a Irradiance map file for every frame, very similar to Mentalrays Final Gather.
But what is with the Light Chach?
If i use the single frame mode it just creates one Light Cach file and overrites it after every frame, the file dosen´t seam to grow, so i think there is only the information about the last rendered Frame in it.
But i whant to generate the whole Light Cach for the entire animation during the Irradiance Prepass, thereby no precalculation has to be done twice.
Second question:
What if i have an object linked to the camera? Like a weapon in a egoshooter or a plane cockpit. If i use "use camerapath" it seams to regerads just the camera movement withot the movement of the objekt linked to it.
Couldn´t this create manny artefacts? And if not, what sense makes it to precalculate things that never´ll be rendered like that?
Is it better to turn "use camerapath" off for that kind of scene?
I have some questions about the GI:
First question:
If i have an animation with moving camera, objects and lights, i have to precalculate the Irradiance map with "Use Camera Path" checked.
So far so good, i take the Animation Prepass Mode check "dont render final image" and if i hit render it generates a Irradiance map file for every frame, very similar to Mentalrays Final Gather.
But what is with the Light Chach?
If i use the single frame mode it just creates one Light Cach file and overrites it after every frame, the file dosen´t seam to grow, so i think there is only the information about the last rendered Frame in it.
But i whant to generate the whole Light Cach for the entire animation during the Irradiance Prepass, thereby no precalculation has to be done twice.
Second question:
What if i have an object linked to the camera? Like a weapon in a egoshooter or a plane cockpit. If i use "use camerapath" it seams to regerads just the camera movement withot the movement of the objekt linked to it.
Couldn´t this create manny artefacts? And if not, what sense makes it to precalculate things that never´ll be rendered like that?
Is it better to turn "use camerapath" off for that kind of scene?
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