I have stumbled across a weird behaviour in Vray 3.007 to what someone might have a solution or hint what I might do wrong.
When rendering an object in a scene I had to change the color to a specific yellow-orange tone. When doing previews
nothing changed, which was quite strange. Even more so that the colors in the colorpicker/MatSphere/viewport
didn´t match. So I tried several ways. Using a VRayColor in the Diffuse slot made it look coherent in
the MatEditor but the rendering still wasn´t correct. Even by using a texture with the same color it
didn´t produce the same result in rendering (BitmapInput is set to Automatic / 2.2).
My Gamma Setup looks like this:
[Gamma]
DisplayGamma=2.200000
Enable=1
DisplayCorrectionMode=1
CorrectColorPickerState=0
CorrectMtlEditorState=1
InputGamma=2.200000
OutputGamma=2.200000
LUTFileName=
DisplayCorrectionPrefMode=1
(It´s just for the record, it doesn´t matter if I switch to another setting, the result is the same and was fine before.)
You can examine the issue in the attached examples, where you can compare the colors inside the MatEditor to final rendering.
For the first one I chose just the color in the diffuse slot, then I put the color inside a VRayColor and lastly
I used a texture.
It seems to me in the rendering the color gets treated with a gamma of 4.4, so somewhere on the way it doubles, because
when I uncheck sRGB in the VFB the scene is too dark, but the objects color look fine. Weird!
I also attached the scene to help reproduce this behaviour.
Thanks in advance
martin

When rendering an object in a scene I had to change the color to a specific yellow-orange tone. When doing previews
nothing changed, which was quite strange. Even more so that the colors in the colorpicker/MatSphere/viewport
didn´t match. So I tried several ways. Using a VRayColor in the Diffuse slot made it look coherent in
the MatEditor but the rendering still wasn´t correct. Even by using a texture with the same color it
didn´t produce the same result in rendering (BitmapInput is set to Automatic / 2.2).
My Gamma Setup looks like this:
[Gamma]
DisplayGamma=2.200000
Enable=1
DisplayCorrectionMode=1
CorrectColorPickerState=0
CorrectMtlEditorState=1
InputGamma=2.200000
OutputGamma=2.200000
LUTFileName=
DisplayCorrectionPrefMode=1
(It´s just for the record, it doesn´t matter if I switch to another setting, the result is the same and was fine before.)
You can examine the issue in the attached examples, where you can compare the colors inside the MatEditor to final rendering.
For the first one I chose just the color in the diffuse slot, then I put the color inside a VRayColor and lastly
I used a texture.
It seems to me in the rendering the color gets treated with a gamma of 4.4, so somewhere on the way it doubles, because
when I uncheck sRGB in the VFB the scene is too dark, but the objects color look fine. Weird!
I also attached the scene to help reproduce this behaviour.
Thanks in advance
martin
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