Hi all,
I am an architectural visualiser, museum designer using 3ds max 2014 and vray 3.
I have a scene where I am using AXYZ people who have FastSSS2 material (They are compatible with vray 1.5 and max 2010) . Warning !!! I have never used the SSS2 material.
My problem is that near the SSS material in the final render there is noise (black dots) and after I finish calculating light cache it says invalid light cache samples.(see attachment)
I am rendering with LC+IR a high res image 4700 x 2000. Render settings are default.
I also use distributed rendering with my partner's workstation.
the settings for this material are
preset -milk whole
trace reflections
multiple scattering raytraced
Raytraced (solid)
Scatter gi off
prepass mode Single frame
I am not sure how to fix this material does anybody has a quick tip ? I have replaced it with a vrayMtl for now but i want to understand what is the problem.
I am an architectural visualiser, museum designer using 3ds max 2014 and vray 3.
I have a scene where I am using AXYZ people who have FastSSS2 material (They are compatible with vray 1.5 and max 2010) . Warning !!! I have never used the SSS2 material.
My problem is that near the SSS material in the final render there is noise (black dots) and after I finish calculating light cache it says invalid light cache samples.(see attachment)
I am rendering with LC+IR a high res image 4700 x 2000. Render settings are default.
I also use distributed rendering with my partner's workstation.
the settings for this material are
preset -milk whole
trace reflections
multiple scattering raytraced
Raytraced (solid)
Scatter gi off
prepass mode Single frame
I am not sure how to fix this material does anybody has a quick tip ? I have replaced it with a vrayMtl for now but i want to understand what is the problem.
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