Is this correct that VRayDisplacementMod doesn't work with Render To Texture? I have a ceiling dome that displaces a pattern, along with using the water level to cut out the furthest displaced parts. When trying to bake the lighting that this new feature creates I just get the original dome without displacement.
Solution I guess would be to use the displace modifier, along with a volume select to remove polys at the furthest recessed areas - and then optimize, unwrap, bake.
Solution I guess would be to use the displace modifier, along with a volume select to remove polys at the furthest recessed areas - and then optimize, unwrap, bake.
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