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This is normal for the way directonality is implemented right now and is not a bug. The directionality forces the light to emit in the forward direction and if you are looking at it from the side, it will appear dark.
This is of course, not what people normally expect; real-world lights have more complex directional distribution of the emission that hardly ever goes to black - the light emits *mostly* forward, but there is still some general diffuse emission. We will probably need to add some additional control over that.
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