Hi,
I got a rather annoying problem here.
This scene worked more or less fine for several weeks, then more and more crashes started to occur. Tried it on different 3 PCs (similarish hardware, all intel CPUs, NVIDIA GPUs, one most recent driver, other two older drivers), same result.
The scene crashes approximately 75% of times when you hit the render button with an unhandled exception.
It's a fairly simple scene, several hundred VRayProxies manually placed around in the scene, and two smallish multiscatter systems. Apart form that fairly small modifier stacks (<7) on some 10 or so objects. Nothing fancy. It is very polygon-heavy (>50 million) when rendering, but since the awesome VRayProxies do their job pretty good usually the scene stays at around 10-12GB at render time on 6k
It's annoying since I cant really work with the scene and I am in the final stages of testing highres renders and tweaking shaders and rendersettings.
I am also not 100% sure if this is a VRay or Max issue since when I got unhandled exceptions in the past they didn't crash max but only VRay.
My system:
Intel Core i7-4930K @ 3.40GHz (not manually overclocked)
64GB RAM
GeForce GTX 780 (also standard clock)
If I get an E-Mail adress, I can mail you support guys an ftp link containing the screenshot of the error aswell as the zipped scene file with all assets (~1.1GB).
Also, this scene is also the one in which this issue is happening.
I got a rather annoying problem here.
This scene worked more or less fine for several weeks, then more and more crashes started to occur. Tried it on different 3 PCs (similarish hardware, all intel CPUs, NVIDIA GPUs, one most recent driver, other two older drivers), same result.
The scene crashes approximately 75% of times when you hit the render button with an unhandled exception.
It's a fairly simple scene, several hundred VRayProxies manually placed around in the scene, and two smallish multiscatter systems. Apart form that fairly small modifier stacks (<7) on some 10 or so objects. Nothing fancy. It is very polygon-heavy (>50 million) when rendering, but since the awesome VRayProxies do their job pretty good usually the scene stays at around 10-12GB at render time on 6k
It's annoying since I cant really work with the scene and I am in the final stages of testing highres renders and tweaking shaders and rendersettings.
I am also not 100% sure if this is a VRay or Max issue since when I got unhandled exceptions in the past they didn't crash max but only VRay.
My system:
Intel Core i7-4930K @ 3.40GHz (not manually overclocked)
64GB RAM
GeForce GTX 780 (also standard clock)
If I get an E-Mail adress, I can mail you support guys an ftp link containing the screenshot of the error aswell as the zipped scene file with all assets (~1.1GB).
Also, this scene is also the one in which this issue is happening.
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