Hi I'm currently working on a shot for a client where I have a different spheres filled with a liquid behind each other like in a newton's cradle.
I'm getting some odd refraction behavior (color change) once the spheres visually overlap to a certain point. (attached image) Which to me doesn't look right. (The first sphere is darker because at the time of the region render it still had a darker fog color)
Here is the shader for the liquid
Second issue is the noise inside the refraction which I don't know where its coming from. I can get kinda rid of it with higher AA settings but I think there might be another issue. Because when I rendered the sphere alone (admittedly different scene) I don't get that kind of noise. (attached image)
I hope somebody can shed some light on this
I'm getting some odd refraction behavior (color change) once the spheres visually overlap to a certain point. (attached image) Which to me doesn't look right. (The first sphere is darker because at the time of the region render it still had a darker fog color)
Here is the shader for the liquid
Second issue is the noise inside the refraction which I don't know where its coming from. I can get kinda rid of it with higher AA settings but I think there might be another issue. Because when I rendered the sphere alone (admittedly different scene) I don't get that kind of noise. (attached image)
I hope somebody can shed some light on this
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