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White gradient teinted glass

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  • White gradient teinted glass

    Hello,
    what approach is the best one to get a white gradient tinted glass?
    Of course the fog will not work due to the way vray works using B&W color as mask.
    Thanks for your feedback.
    Last edited by fraggle; 30-09-2014, 06:38 AM.

  • #2
    Do you have an example image of the effect you're trying to achieve?
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

    Comment


    • #3
      like any gradient glass but with white instead of color (not frosted, but white inside the material)
      https://www.etsy.com/fr/listing/1959...rst?ref=market
      https://www.etsy.com/fr/listing/1264...ute?ref=market

      Originally posted by Art48 View Post
      Do you have an example image of the effect you're trying to achieve?

      Comment


      • #4
        I would propably go with either of the following ways:


        For the first image: Blend material, blending between a white opque material (or a SSS one) and a clear glass
        For the second image: Blend material, blending between a foggy glass and a clear glass


        Just blend with a gradient ramp and you're good to go.

        Edit: Playing with the fog bias value might get you somewhere, too, especially in the second example.
        Last edited by Art48; 30-09-2014, 08:36 AM.
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

        Comment


        • #5
          thanks,
          I used the blend one from opaque to transparent but
          that's really hard to simulate fog with a blend material.

          The second solution won't work. White is not a fog color is equal to transparent.

          Comment


          • #6
            2. Changing your fog color and fog multiplier will let you achieve this result
            Colin Senner

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            • #7
              This can't work on white because the multiplier need a color value to work and white doesn't have any color value.
              Even with a white set to 254, it turn out grey/black immediately.

              Comment


              • #8
                If you can fake it, use a [blend (blend (white LightMtl and Glass Shader)) and Glass Shader]
                Software:
                Windows 7 Ultimate x64 SP1
                3ds Max 2016 SP4
                V-Ray Adv 3.60.04


                Hardware:
                Intel Core i7-4930K @ 3.40 GHz
                NVIDIA GeForce GTX 780 (4096MB RAM)
                64GB RAM


                DxDiag

                Comment


                • #9
                  I don't think the second image has less transparent glass down there...I think it's just a result of it being thicker.
                  Colin Senner

                  Comment


                  • #10
                    true indeed, but I would like to apply this gradient to an even thickness and anyway it will not solve the white issue whatever the shape.
                    Originally posted by MoonDoggie View Post
                    I don't think the second image has less transparent glass down there...I think it's just a result of it being thicker.

                    Comment

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