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  • GI Blotches on Interior walls

    I'm having an issue with blotches on an interior wall. The material is just a diffuse color, .7 Reflection, subdivs 96. Nothing special. The lighting is HDRI light dome.

    All of my lighting and reflection passes look to be super clean. It's the GI pass that is producing horrible results (see attached).

    IR/LC
    Subdivs 1,12
    IR -4,-1 HSph.100, Interp. 20
    LC secondary multiplier .88
    LC Subdivs 1000, .01sample


    Click image for larger version

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    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    Are you using Interpolation for your VrayMtl? I have had strange things happen when it is enabled.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

    Comment


    • #3
      Interpolation is "off" for that material. BUT, I just turned off the "Use irradiance map" Option and a small sample of that area looks good! Since it's a flat wall, I'm not sure if turning off that option will mess with other things or not.
      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2024.2.1 Update
      V-Ray GPU 6 Update 2.1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        Turning it off will force anything with that material to be brute forced. In this particular scene it might be alright, but I don't suggest turning it off.

        Turn back on Use Irradiance Map.


        Try the following:
        1. Replace the wall geometry with a plane/Box, apply the same material, re-render (Eliminates the idea the problem is with the geo)
        2. Apply a default VRay Material (gray) to the wall, re-render (eliminates material problem)
        3. if both of those don't produce a good result, your problem is likely your render settings, move to step 4
        4. Try not using any LC and doing a test, the render will be darker and different, but you can still check for those types of artifacts
        5. If it's still doing it, reset your vray by changing the renderer to Scanline and back again, setup IMAP/LC with defaults and re-render
        6. Should be fixed by now, retune your settings (cross fingers)
        Colin Senner

        Comment


        • #5
          Hi,

          The steps suggested by Colin should be enough to localize the problem. But if you still can't find a way to get a render result without splotches, please send us your scene file to support@chaosgroup.com for further investigation.
          Tashko Zashev | chaos.com
          Chaos Support Representative | contact us

          Comment


          • #6
            Minimize the minimum IRmap map settings. We typically use -10 as a minimum and -1 as a maximum for large, flat surfaces (most architectural shots)
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

            Comment


            • #7
              This might also be due to overlapping surfaces.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                I'm a big fan of selecting the offending geo, going to Vray Properties, and increasing the GI subdivs for that object only. Seems to work pretty well for me in lots of cases. Slatwall for example never seems to get the right amount of samples compared to everything else.
                Last edited by Deflaminis; 14-10-2014, 08:10 PM.

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