When there is an object with “visible to camera” unchecked, sometimes it will corrupt the alpha of an object behind it.
We have a scene we can send you to debug which looks like this.
You can see the radially sweeping artifacts in the alpha channel.
Scene file is here: VisibleToCameraErrors.zip
We have a scene we can send you to debug which looks like this.
You can see the radially sweeping artifacts in the alpha channel.
Scene file is here: VisibleToCameraErrors.zip
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