I got a scene lit with GI that has an object that needs SSS, but I'm struggling to get it to render fast.
I obviously have "Scatter GI" turned on. But here is the problem:
Multiple Scattering set to: "Prepass-based illumination map" - GI is set to: "Irradiance/Lightcache". This combination should be the fastest, but it doesn't work, the object gets very dark.
Multiple Scattering set to: "Prepass-based illumination map" - GI is set to: "Bruteforce". This works, but is slow due to the bruteforce.
Multiple Scattering set to: "Raytraced" - GI is set to: "Irradiance/Lightcache". This works, but is slow due to the raytraced SSS.
Am I doing something wrong? or doesn't VRay work with the fastest combination?
/Thomas
I obviously have "Scatter GI" turned on. But here is the problem:
Multiple Scattering set to: "Prepass-based illumination map" - GI is set to: "Irradiance/Lightcache". This combination should be the fastest, but it doesn't work, the object gets very dark.
Multiple Scattering set to: "Prepass-based illumination map" - GI is set to: "Bruteforce". This works, but is slow due to the bruteforce.
Multiple Scattering set to: "Raytraced" - GI is set to: "Irradiance/Lightcache". This works, but is slow due to the raytraced SSS.
Am I doing something wrong? or doesn't VRay work with the fastest combination?
/Thomas
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